Platform fees

Compare VR store fees: Meta Horizon, VIVEPORT and more

Compare stores that sell VR apps with services that pay from subscription revenue. Check the platform cut, developer costs and supported headsets together.

4 platforms

US / USD unless labelled

Last checked

Sources and dates

Meta Horizon Store

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Earnings model
Apps can be free or paid, with in-app purchases and subscriptions. Source
Platform cut or developer share
Meta keeps 30% of app net revenue. For subscriptions, the share is 30% for months 1–3, then 15% from month 4. Source
Developer cost
IARC ratings are free to request; public terms do not state a separate standard store submission fee. Source
Payment processing
Payouts are monthly within 30 days after month-end once USD 100 accrues; developers pay bank fees. Taxes, sales-processing costs, returns, chargebacks, fraud, and refunds are removed before calculating the share. Source
Availability
Meta Horizon Store apps appear across supported VR, mobile, and web surfaces. The separate Link PC VR Store lists approved Oculus Rift apps. Source

SideQuest

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Earnings model
VR discovery and sideload catalog; some listings show external store options. Source
Platform cut or developer share
SideQuest public materials do not state a standard seller share; purchases can occur through linked stores. Source
Developer cost
No standard listing fee is stated in public developer materials. Optional ad placements currently start at USD 1 CPM; feature banners start at USD 2 CPM. Source
Payment processing
Some listings offer free SideQuest sideloads and show Meta, Steam, or SideQuest availability. Source
Availability
The catalog includes Meta Quest and PCVR apps; compatible devices and purchase routes vary by listing. Source

VIVEPORT

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Earnings model
VIVEPORT offers free or paid one-time titles, plus optional Infinity subscription, Arcade, and ad programs. Source
Platform cut or developer share
Current payout guide says 70% developer share for most submissions. Two official 2024 announcements conflict on whether the 90% one-time PCVR/XR Elite exception ended Dec 31, 2024; current duration is unconfirmed. Source
Developer cost
The public developer guide does not state a standard registration or title-submission fee. Source
Payment processing
Payout minimum is USD 100; the default auto-payout threshold is USD 250 per store. A USD 25 wire fee applies when the selected threshold is below USD 250. Source
Availability
VIVEPORT is available in 70+ markets and supports HTC, SteamVR, and partner WAVE-runtime all-in-one headsets. Source

PICO Store

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Earnings model
Apps may be free or paid; subscriptions are available, with separate agreements required for paid apps and subscription pricing. Source
Platform cut or developer share
Paid app and subscription terms are set by separate agreements; public developer terms do not list a standard share. Source
Developer cost
Public terms do not state a standard developer registration or store-submission fee. Source
Payment processing
PICO collects user payments, but public developer terms do not state payment-processing or payout fees. Source
Availability
Formal apps require PICO review and approval before users can purchase or download them; launch timing may vary by country or region. Source