Platform fees

Compare console publishing fees: Xbox, PlayStation and more

Compare developer access and publishing costs for console stores. Where a store does not publish its revenue share, the card states that rather than estimating a cut.

3 platforms

US / USD unless labelled

Last checked

Sources and dates

Xbox

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Platform cut
Royalty terms are set by the Microsoft licensing agreement; no public rate is listed. Source
Developer cost
Xbox partner registration and ID@Xbox applications are free. Approved studios order dev kits separately through EDS; kit prices are not listed publicly. Source
Seller access
Every game needs an approved concept; accepted developers sign a Title Licensing Agreement and GDK license agreement. Source
Availability
The publishing path covers Xbox consoles and Xbox on PC. Source

PlayStation Store

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Platform cut
The current publisher revenue share is governed by the partner agreement; no public rate is listed. Source
Developer cost
Current partner, publishing, and development-kit costs are not listed in public PlayStation partner materials. Source
Seller access
Registration must be approved and the Global Developer and Publisher Agreement signed to access PlayStation development and publishing resources. Source
Availability
Official storefront pages list PS5, PS4, and PS VR2 games. Source

Nintendo eShop

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Platform cut
Nintendo sets the publisher terms in a publishing agreement; no public royalty percentage is listed. Source
Developer cost
Portal and tools are free, and digital-only IARC ratings are free; development hardware costs extra. Source
Seller access
Register, apply separately for Switch access, sign a publishing agreement, then submit the game for Nintendo review. Source
Availability
The US Nintendo store currently lists games for Nintendo Switch and Nintendo Switch 2. Source