Compare fees for selling apps, games, software, code and datasets. Choose a section to compare platforms that sell the same kind of product.
74 platforms
US / USD unless labelled
Mobile app stores
Last checked
Sources and dates
Apple App Store
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Developer cost
$99 per Apple Developer Program membership year; eligible organizations may qualify for a waiver. Source
Paid app fee
Standard App Store commission is 30%; transactions covered by Small Business, Video, Mini Apps, or News programs are 15%. Storefront-specific terms can differ. Source
In-app purchase fee
Standard IAP is 30% (15% eligible). Japan/Brazil: IAP 21% (10% eligible) plus 5% processing; alternative payments 21% (10% eligible), out-of-app offers 15% (10% eligible). Mainland China iOS/iPadOS from Mar 15, 2026: 25% standard, 12% eligible. Source
Subscription fee
Auto-renewing subscriptions are 30% in year one, then 15%; Small Business is 15% from the start. Japan/Brazil eligible renewals can use a 10% commission; Apple IAP adds 5% processing. Source
Availability
EU alternative marketplaces and Web Distribution incur a 5% Core Technology Commission from Oct 1, 2026 or the developer’s later acceptance of updated terms. Source
US$25 one-time Play Console registration fee; verification and account requirements apply. Source
Paid app fee
Until the new model reaches a region, the legacy schedule remains 15% on the first US$1M in annual earnings and 30% above that. Source
In-app purchase fee
New-model service fees for paid apps/games and nonrecurring purchases are 10–20% for new installs and 10–25% for existing installs, by tier/program. Subscriptions are 10%. Play Billing adds 5% in the US, UK, and EEA; external-link schedules differ by tier, with further program details forthcoming. Source
Subscription fee
Subscriptions are 10% under the new model, plus the billing fee where applicable; markets before rollout stay on the prior 15% subscription fee. Source
Availability
Android. Rollout: US/UK/EEA June 30, 2026; Australia/Japan September 30, 2026; South Korea December 31, 2026; rest of world September 30, 2027. The rollout date defines a new install. Source
Samsung Checkout paid-app sales: Samsung receives 20% of net sales proceeds after customary tax and other deductions. Custom agreements can differ. Source
In-app purchase fee
Samsung Checkout in-app items: Samsung receives 20% of net sales proceeds after customary tax and other deductions. Source
Subscription fee
Subscription services: developer share is 85% of net sales proceeds, so Samsung’s share is 15%. Source
Availability
Galaxy Store distributes Android apps to Samsung Galaxy phones and tablets; seller publishing is managed in Seller Portal. Source
No general AppGallery developer signup or annual listing price found in Huawei’s public developer and merchant terms; paid services may have separate charges. Source
Paid app fee
The currently linked public AppGallery agreement template (version dated June 30, 2020) lists paid-download commission at 20% for Education apps and 30% for Games and other listed categories. Taxes, channel deductions, and refunds are deducted first; seller-specific terms can differ. Source
In-app purchase fee
The same public template lists in-app digital content, including subscriptions, at 20% for Education apps, 50% for Games in mainland China, and 30% for Games elsewhere and other listed categories; deductions and seller terms can differ. Source
Subscription fee
Subscriptions are included in the agreement’s in-app purchase schedule: 20% Education, 50% mainland-China Games, and 30% other listed categories/markets. Confirm the current seller-specific agreement. Source
Availability
Android apps for Huawei devices; publishers choose supported regions. Paid sales require Huawei Merchant Service enrollment and an agreement. Source
Standard developer share is 70%. SBAP pays 80% on current-period SBAP Sales up to $1M when prior-year aggregate SBAP Sales are below $1M; associated developer accounts count toward eligibility. Standard share applies above the cap. Source
In-app purchase fee
Mobile/TV in-app products, including subscriptions, use the same 70% developer royalty (30% Amazon share); Movies & TV in-app products pay 80% (20% share). Eligible Small Business Accelerator developers receive 80% on applicable app revenue. Source
Subscription fee
Subscription in-app products use the standard 70% developer royalty (30% Amazon share), or 80% for eligible Small Business Accelerator developers. Movie/TV in-app products have a separate 80% royalty. Source
Availability
Amazon Appstore supports Fire OS and Vega OS. Amazon ended new distribution on its separate Android mobile-device store on August 20, 2025. Source
ONEstore’s public developer pages do not state a general signup or annual listing price. Source
Paid app fee
Published content fee is 20%; eligible SMEs and individual developers with monthly transaction volume at or below US$5,000 pay 10%. Paid-download terms are not itemized separately. Source
In-app purchase fee
ONEstore in-app purchases: 20%, or 10% for eligible developers at or below US$5,000 monthly volume. The published media-app fee is 6%; supported external payment is 5%. Source
Subscription fee
Published subscription fee is 10% (90:10 split). Supported external payment has a separate 5% fee. Source
Availability
Android. Flagship ONEstore is Korea-focused; ONE Global is separate, with expansion to 120+ countries planned. Source
Automated listing is free for eligible free apps already on Google Play and without IAP. Manual submission, ownership review, or an app with IAP requires an active Aptoide Connect subscription at US$69/€69 per year. Source
Paid app fee
Paid app downloads are not supported; Aptoide Connect accepts free base apps monetized through in-app products. Source
In-app purchase fee
IAP share by source: Android partner installs give 25% jointly to Aptoide/channel; D2C gives Aptoide 10%; iOS gives Aptoide 20%. Source
Subscription fee
Subscriptions use the same source-based Aptoide share as other in-app purchases; payment-provider fees are separate. Source
Availability
Android partner and D2C channels; iOS distribution is Aptoide in the EU and AppArena in Japan. Japan/Brazil external IAP must be reported to Apple and carries a separate 5% fee. Source
US$100 submission fee per product plus local tax. It is nonrefundable but recouped in a payment after the product earns at least US$1,000 from Epic Store purchases and in-game purchases through Epic Payment Platform. Source
Paid app fee
Epic’s share is 0% up to US$1M revenue per title per calendar year, then 12%. PC and mobile revenue combine for the title; the threshold resets January 1. Source
In-app purchase fee
The 0%/12% schedule applies to titles using Epic’s payment system. Epic’s public schedule does not state a separate rate for transactions handled only by another provider. Source
Subscription fee
Epic publishes no separate mobile subscription rate; its public revenue schedule does not specify subscriptions as a distinct fee class. Source
Availability
Android worldwide except legally restricted markets; third-party iPhone/iPad listings are EU-only. Epic’s own iOS store app is also in Japan and Brazil. Source
Compare the cut on paid apps, in-app purchases and subscriptions. Developer account costs, reduced-rate programs and regional rules can change what you pay.
Windows app sales and monetization can use Microsoft Commerce or an eligible non-game app’s own commerce platform. Supported models include app sales, in-app purchases, subscriptions, ads, and tips. Source
Platform fee or developer share
Microsoft Commerce fee: 15% for apps and 12% for games. For non-gaming apps using their own commerce platform, Microsoft says developers retain 100% of that revenue. Source
Developer cost
The current Store marketing-page onboarding flow charges no individual or company developer-account registration fee. Source
Billing
Use Microsoft Commerce at the listed app/game rates or an eligible non-game app’s own checkout. Microsoft bills only the transactions it processes. Source
Availability
Windows Store accepts MSIX/PWA apps and MSI/EXE installers; signing and certification requirements depend on the submission format. Source
Paid macOS app downloads, in-app purchases, and subscriptions through the Mac App Store. Source
Platform fee or developer share
Global commission is 30%, or 15% for eligible programs and qualifying subscriptions. EU rates apply from Oct 1, 2026 or later acceptance of updated terms: IAP 26% (15% eligible), alternative payments 20% (10% eligible), out-of-app offers 15% (10% eligible). Source
Developer cost
Apple Developer Program membership costs US$99 per membership year; eligible organizations may qualify for a waiver. Source
Billing
Outside the EU schedule, Apple-billed subscriptions pay 70% after applicable taxes in year one and 85% after; Small Business members receive 85% from the start. EU alternative payments use a separate provider. Source
Availability
macOS apps; Apple review applies. EU business-term changes start Oct 1, 2026 or on later acceptance of updated terms. Source
Setapp lists Membership and Single-App Distribution and publishes the share rates; developers can apply, but self-service offer-plan setup is still marked coming soon. Source
Platform fee or developer share
Membership pays 70% by app usage, plus 20% for referred users. Single-App pays 75% of post-tax purchases and 85% of post-tax subscriptions; FX and transaction fees may reduce payouts. Source
Developer cost
Setapp publishes no general enrollment or listing fee. Developers can submit an application for review; acceptance is selective. Source
Billing
Single-App Distribution uses Stripe and requires seller KYC. FX rates and transaction fees may affect the final payout. Source
Availability
Membership supports macOS, iOS/iPadOS, web, and partial visionOS. Initial Single-App eligibility is limited to macOS/web apps from listed countries; iOS support is planned for later in 2026. Source
Compare store commissions with subscription services that pay developers a share of revenue. Check developer account costs and who handles billing alongside the headline rate.
With Samsung Checkout, developers receive 80% of net sales for paid themes (Samsung keeps 20%) and 85% for subscriptions. The standard split began May 15, 2025; earlier sales and custom agreements may use other terms. Source
Developer cost
Galaxy Store has no sign-up or annual publishing fee. Galaxy Themes Studio access is limited to selected theme designers. Source
Payment processing
Customary sales tax, bank fees, and other fees are deducted before the revenue share is calculated. Source
Availability
Galaxy Themes content works on Galaxy smartphones; designers are selected and reviewed for access to the authoring tool. Source
The rollout classifies users as new if the app was first installed or updated from Play on or after the regional start. New-model non-recurring fees: new installs 20% standard/15% program/10% first $1M; existing installs 25% in-app or 20% external link standard, 20% in-app or 15% link in the program, or 10% under the first-$1M tier. New-model recurring subscriptions are 10%. The model began in the US, UK, and EEA on June 30, 2026; Australia and Japan start September 30, Korea December 31, and all other markets September 30, 2027. Program rates become available September 30 in Australia, EEA, Japan, UK, and US. Source
Developer cost
Play Console registration costs US$25 once; identity verification and account requirements apply. Source
Payment processing
Google Play Billing adds 5% in the US, UK, and EEA. Billing-fee rates for other rollout regions are not yet published. Source
Availability
Watch Face Designer exports a watch face as an Android App Bundle, then it is published in Play Console with Wear OS enabled as a form factor. Source
Compare fees for watch apps, watch faces and device themes. Check developer costs, payment handling and supported devices before comparing the platform cut.
30% first $10M; 25% from $10M to $50M; 20% above $50M per game Source
Upfront cost
US$100 per app; recouped after US$1,000 adjusted gross revenue Source
Payment processing
No separate seller processing rate is listed. Monthly payout is USD by US ACH or international SWIFT; Valve adds no wire fee, but banks may charge. A US$100 minimum payout may apply. Source
Seller access
Valve reviews the store page and game build before release. Source
Creators receive a share of premium sticker-pack sales; the percentage is not stated publicly. Source
Upfront cost
No current seller account or listing fee schedule is stated publicly. Source
Payment processing
Premium Shop sales credit as Gems; 7-business-day hold, $20 withdrawal minimum, and monthly PayPal, wire, or ACH payout within the first 15 days. Processing fees are not listed publicly. Source
Seller access
Game distribution is supported; current paid-listing approval rules are not stated publicly. Source
Royalty terms are set by the Microsoft licensing agreement; no public rate is listed. Source
Developer cost
Xbox partner registration and ID@Xbox applications are free. Approved studios order dev kits separately through EDS; kit prices are not listed publicly. Source
Seller access
Every game needs an approved concept; accepted developers sign a Title Licensing Agreement and GDK license agreement. Source
Availability
The publishing path covers Xbox consoles and Xbox on PC. Source
The current publisher revenue share is governed by the partner agreement; no public rate is listed. Source
Developer cost
Current partner, publishing, and development-kit costs are not listed in public PlayStation partner materials. Source
Seller access
Registration must be approved and the Global Developer and Publisher Agreement signed to access PlayStation development and publishing resources. Source
Availability
Official storefront pages list PS5, PS4, and PS VR2 games. Source
Compare developer access and publishing costs for console stores. Where a store does not publish its revenue share, the card states that rather than estimating a cut.
Apps can be free or paid, with in-app purchases and subscriptions. Source
Platform cut or developer share
Meta keeps 30% of app net revenue. For subscriptions, the share is 30% for months 1–3, then 15% from month 4. Source
Developer cost
IARC ratings are free to request; public terms do not state a separate standard store submission fee. Source
Payment processing
Payouts are monthly within 30 days after month-end once USD 100 accrues; developers pay bank fees. Taxes, sales-processing costs, returns, chargebacks, fraud, and refunds are removed before calculating the share. Source
Availability
Meta Horizon Store apps appear across supported VR, mobile, and web surfaces. The separate Link PC VR Store lists approved Oculus Rift apps. Source
VR discovery and sideload catalog; some listings show external store options. Source
Platform cut or developer share
SideQuest public materials do not state a standard seller share; purchases can occur through linked stores. Source
Developer cost
No standard listing fee is stated in public developer materials. Optional ad placements currently start at USD 1 CPM; feature banners start at USD 2 CPM. Source
Payment processing
Some listings offer free SideQuest sideloads and show Meta, Steam, or SideQuest availability. Source
Availability
The catalog includes Meta Quest and PCVR apps; compatible devices and purchase routes vary by listing. Source
VIVEPORT offers free or paid one-time titles, plus optional Infinity subscription, Arcade, and ad programs. Source
Platform cut or developer share
Current payout guide says 70% developer share for most submissions. Two official 2024 announcements conflict on whether the 90% one-time PCVR/XR Elite exception ended Dec 31, 2024; current duration is unconfirmed. Source
Developer cost
The public developer guide does not state a standard registration or title-submission fee. Source
Payment processing
Payout minimum is USD 100; the default auto-payout threshold is USD 250 per store. A USD 25 wire fee applies when the selected threshold is below USD 250. Source
Availability
VIVEPORT is available in 70+ markets and supports HTC, SteamVR, and partner WAVE-runtime all-in-one headsets. Source
Compare stores that sell VR apps with services that pay from subscription revenue. Check the platform cut, developer costs and supported headsets together.
Check whether the extension store supports paid sales or whether you need your own checkout. Compare publishing costs and commissions separately from payment processing.
0% on the first $1M in gross app revenue earned since Jan 1, 2025, then 15%. Prior-year Shopify app earnings of $20M or gross company revenue of $100M means 15% from the first dollar. Source
Publishing cost
$19 once per Partner account. No registration is required when you only build a custom app for one merchant. Source
Payment processing
2.9% processing on all app billing, plus applicable sales tax; some regions add regulatory fees. Source
Billing
Public App Store apps use Shopify billing: subscriptions, usage charges, trials, or manual one-time billing. Source
Forge: 0% on the first $1M lifetime Forge revenue, aggregated across the partner's qualifying Forge apps (no Connect modules, OAuth authentication, Forge UI), then 16% through Sep 30, 2026 and 17% from Oct 1. Connect: 20% through Sep 30, then 25%. Data Center and other products: 25%. Source
Publishing cost
No current publishing fee is stated in the public partner setup or pricing guides. Source
Payment processing
Paid via Atlassian has no separate processing charge listed; Paid via Vendor uses your own billing and processor. Source
Billing
Paid via Atlassian, Paid via Vendor, or free. New Marketplace submissions have required Forge since Sep 17, 2025. Source
ISVforce: 15% revenue share or a fixed annual fee based on planned customer orgs/users. OEM: 25% of combined-solution revenue. Source
Publishing cost
Current docs require a review fee for paid solutions and waive it for free solutions, but do not state the current amount. A 2023 Salesforce article quoted $999 per attempt; it is not confirmed as current. Source
Payment processing
Checkout uses Stripe and takes 15%; credit-card transactions add $0.30 each. Seller-managed payment processing depends on the seller’s provider. Source
Billing
Choose Salesforce Checkout or manage billing and collections yourself, reporting orders through the Channel Order App. Source
For users who start at Wix and were not already paying elsewhere, developers keep 100% for the first 12 months, then 80%; Wix’s cut is 20% after year one. Source
Publishing cost
No developer listing or publishing fee is stated in the public monetization guide. Source
Payment processing
Revenue share is calculated after Wix’s 2.5% transaction fee and applicable sales tax. Source
Billing
Wix billing supports recurring subscriptions, usage pricing, or both. Source
The Developer Agreement says Google charges no transaction fee on paid or free products; it states no standard sales share. Source
Publishing cost
The Developer Agreement requires a non-refundable listing fee for paid and free products, but its fee-schedule link redirects to the SDK overview, which says there is no listing fee. Source
Payment processing
Developers can connect add-ons to their own billing system or an outside service; processor rates depend on that provider. Source
Billing
Listings can be free, trial, paid, or free with paid features. Editor add-ons cannot charge users to install. Source
Microsoft charges a 3% standard store service fee when a customer buys a transactable offer through Marketplace; listing-only offers have no transaction through Microsoft. Source
Publishing cost
Microsoft states there is no cost to publish Marketplace offers. Source
Payment processing
For transactable offers, Microsoft bills customers, handles collections and applicable taxes, and pays publishers. Listing-only sellers handle their own payments. Source
Billing
Transactable SaaS supports flat-rate, per-user, or metered plans; listing-only offers send buyers to seller-managed billing. Source
Standard commission is 15% of the vendor price before tax. JetBrains may change it with one month’s notice, up to 25%; high-revenue vendors may negotiate a custom formula. Source
Publishing cost
JetBrains charges no development or Marketplace listing fee. Source
Payment processing
JetBrains processes sales taxes; public terms do not state a separate payment-processing rate. Source
Billing
Marketplace supports free, freemium, paid, and externally paid plugins; paid licenses can use monthly or yearly subscriptions or a perpetual license. Source
Figma takes a flat 15% on Community plugin sales made through Figma Payments. Source
Publishing cost
No plugin listing fee is stated. Paid resources require an approved individual account; Figma is not approving new paid-file sellers currently. Source
Payment processing
The 15% includes card processing and payouts; external payment-site costs depend on the seller’s provider. Source
Billing
Approved individual creators can sell plugins from $2 in USD as one-time purchases or subscriptions; subscription plugins include a 7-day trial. Third-party checkout is allowed. Source
Most partner offers are lifetime deals; annual and other deal structures are also available. Source
Platform fee
Revenue share is negotiated by product category and expected performance. Source
Required seller cost
There is no listing fee or product-count limit; AppSumo commissions apply to sales. Source
Extra deductions
AppSumo uses Ramp to send payments; methods and currencies vary. Sales pay the first week of the month 60 days after month-end, minus refunds; transaction and FX fees may apply. Source
Seller access
AppSumo reviews applications for product quality, market fit, and partner stability. Source
Accepts SaaS, lifetime deals, plugins, themes, graphics, and bundles. Source
Platform fee
Vendor page advertises up to 70%; its FAQ says vendors receive 50% per sale. Source
Required seller cost
No fixed listing fee is stated; the vendor page excludes PayPal fees and taxes from its no-extra-cost claim. Source
Extra deductions
Vendor guide: USD bank transfer in the first week monthly; its 60-day clause concerns deal closure. FAQ: PayPal after a successful 60-day deal with no complaint. Source
Seller access
Vendors sign terms; submitted products require approval before publication. Source
Offers include SaaS, AMI, containers, machine learning, data, and professional services. Source
Platform fee
Public rates: SaaS and Data Exchange 3%; AMI, container, and ML 20%. Private offers: 3%, 2%, or 1.5% by contract value; renewals 1.5%. Fees use pre-tax Total Contract Value (TCV). Source
Required seller cost
Seller registration is required; paid sellers need an eligible location, tax details, and bank information. Source
Extra deductions
CPPO adds 0.5%; South Korea adds 1%. India: standard rates plus 18% GST in INR. Private professional services cost 0.5%, or 0% in qualifying multi-product offer sets. Source
Seller access
New product submissions require AWS review and seller approval before publication. Source
Integrated SaaS supports subscription, usage-based, or combined pricing. Source
Platform fee
Eligible partners: 3% on standard offers at any TCV and new private offers under $1M; 2% on new private offers from $1M to under $10M; 1.5% on new private offers at $10M+ and qualifying renewals, channel shifts, or migrations. Source
Required seller cost
Public partner docs reviewed do not state a separate listing or onboarding price. Source
Extra deductions
Payouts go to a bank account, typically on the 21st of each month. Source
Seller access
Producer Portal access requires a signed Marketplace vendor agreement, approved Solution Validation form, and completed project info form. Source
PayPal payout fee varies by country; it can be 2% of the payout, capped at $20. Refunds or disputes can also reduce payout. Source
Seller access
PayPal is the only payout method; sales are processed at the end of the following month and paid in the first week of the second month after sales. Source
Compare deal marketplaces, cloud marketplaces and API stores by how they sell your software. Check the platform cut, seller costs and extra deductions before comparing returns.
Providers set product prices, durations and subscription terms; public offers support up to five duration options. Source
Platform cut or contributor pay
Public offers: 3%. Private offers: under $1M 3%, $1M to under $10M 2%, $10M+ 1.5%; renewals 1.5%. CPPO adds 0.5%; transactions with South Korean buyers add 1%; India sellers have a separate GST schedule. Source
Required seller cost
AWS Marketplace seller registration and Data Exchange qualification are required. AWS account, S3 storage and data access costs may apply; S3 Requester Pays can shift request and transfer costs to subscribers. Source
Rights
Provider sets DSA usage rights and offer terms, subject to AWS data eligibility and publishing rules. Source
Providers set flat-fee or usage-based pricing; public listings can offer multiple plans, including self-serve or sales-led offers. Source
Platform cut or contributor pay
Snowflake deducts a transaction fee. The provider-specific rate is shown in Snowsight under Admin → Billing & Terms → Fee; payout is 30 days after customer payment clears. Source
Required seller cost
Stripe Express payouts incur no additional Snowflake fee. Source
Rights
Provider is seller of record, sets commercial terms, and must have legal rights to share data; tax duties vary by jurisdiction. Source
Applicants need rights, licenses, or consent. Datasets with unanonymized PII, unanonymized sensitive personal data, or illegally scraped data are prohibited; providers keep IP and set license terms. Source
Creators apply for paid AI-lab projects; Wirestock says approved submissions are paid monthly. Project rates are not published. Source
Platform cut or contributor pay
85% applies to marketplace royalties from content licensed before Jan 20, 2026. New uploads go to Dataset Deals: 50% by submitted-item share or variable bundle allocation. Prints pay 70% before shipping, processing, and tax. Source
Required seller cost
Premium is optional; its price is shown only in the account. Payout minimums are $30 PayPal or $50 Payoneer; account closure below the minimum adds a $20 monthly administration fee. Source
Rights
Creators retain copyright but grant broad licenses, including AI training. New submissions join Dataset Deals with no opt-out; licenses survive account termination. Source
Compare dataset marketplaces by their sales model and the rights involved. A platform cut and contributor pay describe different arrangements, so check which one applies.
Membership is free and sellers do not pay to offer products for sale. Source
Exclusivity
No exclusivity required; creators may sell through other channels. Source
Extra deductions
Payouts are requested at $50 or more; Payoneer or payment agents are available, and $500+ can use bank transfer. Seller covers taxes and currency conversion; special-deal rates can vary. Source
Creators receive 70% on exclusive items or 40% on non-exclusive items, calculated on the item price excluding customer taxes, processing fees, and added charges. Source
Required seller cost
Creator account and item review are required; no public signup or listing fee is stated. Source
Exclusivity
Exclusivity is set per item; exclusive items cannot be listed elsewhere, non-exclusive items can. Source
Extra deductions
Monthly PayPal payout on the 15th after $100; Wrapmarket adds no payout fee, but PayPal fees or FX charges may apply. Source
Compare creator shares for selling source code, scripts and developer components. Check seller costs and exclusivity before comparing the amount retained from a sale.