Cinema 4D keyboard shortcuts
Cinema 4D is Maxon's 3D app for motion graphics, product shots, and animated scenes. Its shortcuts run the Timeline and animation, open managers and editors, move the viewport camera, model meshes, select and render, and modify sculpt brushes.
Windows, macOS · 226 shortcutsAnimation and Timeline
Record keys, control playback, move among frames, keys, and markers, adjust the visible range, and set key interpolation inside the Timeline.
| Action | Shortcuts |
|---|---|
| Switch between Dope Sheet and F-Curve modes | Windows / macOSTab |
| Record active objects | Windows / macOSF9 |
| Record the current state | Windows / macOSQ |
| Play backward or stop | Windows / macOSF6 |
| Stop playback | Windows / macOSF7 |
| Play forward or stop | Windows / macOSF8 |
| Toggle autokeying | WindowsCtrl + F9 macOSCmd + F9 |
| Go to the start | Windows / macOSShift + F |
| Go to the previous key | WindowsCtrl + ForF macOSCmd + ForF |
| Go to the next key | WindowsCtrl + G macOSCmd + G |
| Go to the next frame | Windows / macOSG |
| Go to the end | Windows / macOSShift + G |
| Jump to the first marker | WindowsCtrl + P macOSCmd + P |
| Jump to the last marker | WindowsCtrl + O macOSCmd + O |
| Show selected animation elements | Windows / macOSS |
| Show all animation elements | Windows / macOSH |
| Go to the current frame | Windows / macOSO |
| Go to the start of the range | Windows / macOSAlt + F |
| Go to the end of the range | Windows / macOSAlt + G |
| Show the preview range | Windows / macOSAlt + H |
| Go to the next marker | Windows / macOSShift + N |
| Go to the previous marker | Windows / macOSShift + P |
| Go to the first marker | WindowsShift + Ctrl + P macOSShift + Cmd + P |
| Go to the last marker | WindowsShift + Ctrl + O macOSShift + Cmd + O |
| Select the Range tool | Windows / macOSR |
| Toggle Ripple Edit | Windows / macOSAlt + R |
| Use Automatic Mode | Windows / macOSAlt + A |
| Show the Timeline search bar | WindowsCtrl + F macOSCmd + F |
| Show the Timeline filter | WindowsCtrl + U macOSCmd + U |
| Set Auto tangents | Windows / macOSAorT then 1 |
| Break tangents | Windows / macOSBorT then 2 |
| Set zero tangent angle | Windows / macOS0orT then 3 |
| Set zero tangent length | Windows / macOSLorT then 4 |
| Clamp key interpolation | Windows / macOSCorT then 5 |
| Set Linear interpolation | Windows / macOSAlt + LorT then 6 |
| Set Step interpolation | Windows / macOSAlt + TorT then 7 |
| Set Soft interpolation | Windows / macOSAlt + SorT then 8 |
| Set Ease In interpolation | Windows / macOSAlt + IorT then I |
| Set Ease Ease interpolation | Windows / macOSAlt + EorT then 9 |
| Set Ease Out interpolation | Windows / macOSAlt + OorT then O |
Editors, project files, and materials
Open Cinema 4D managers, switch editor state, work with project files, and create or load materials without leaving the keyboard.
| Action | Shortcuts |
|---|---|
| Open the Object Manager | Windows / macOSShift + F1 |
| Open the Material Manager | Windows / macOSShift + F2 |
| Open the Node Editor | Windows / macOSShift + Alt + F2 |
| Open the Timeline | Windows / macOSShift + F3 |
| Open the Layer Manager | Windows / macOSShift + F4 |
| Open the Attribute Manager | Windows / macOSShift + F5 |
| Open the Picture Viewer | Windows / macOSShift + F6 |
| Open the Coordinates Manager | Windows / macOSShift + F7 |
| Open the Structure Manager | Windows / macOSShift + F9 |
| Open the Script Manager | Windows / macOSShift + F10 |
| Open the Command Manager | Windows / macOSShift + F12 |
| Change the coordinate system | Windows / macOSW |
| Close the active window | Windows / macOSShift + W |
| Delete the selection | Windows / macOSBackspaceorDelete |
| Open Quick Command Selection | Windows / macOSV |
| Toggle the parent generator | Windows / macOSQ |
| Open Help for the hovered parameter or element | WindowsCtrl + F1 macOSCmd + F1 |
| Create a new project | WindowsCtrl + N macOSCmd + N |
| Merge a project | WindowsShift + Ctrl + O macOSShift + Cmd + O |
| Open a project | WindowsCtrl + O macOSCmd + O |
| Close all projects | WindowsShift + Ctrl + F4 macOSShift + Cmd + F4 |
| Save the project as a new file | WindowsShift + Ctrl + S macOSShift + Cmd + S |
| Save the project | WindowsCtrl + S macOSCmd + S |
| Save an incremental project copy | WindowsCtrl + Alt + S macOSCmd + Alt + S |
| Exit Cinema 4D | WindowsCtrl + Q macOSCmd + Q |
| Load materials in the Material Manager | WindowsShift + Ctrl + O macOSShift + Cmd + O |
| Create a new material | WindowsCtrl + N macOSCmd + N |
| Create a new physical material | WindowsShift + Ctrl + N macOSShift + Cmd + N |
| Create a new node material | WindowsCtrl + Alt + N macOSCmd + Alt + N |
Objects, nodes, and Picture Viewer
Manage tools, nodes, object hierarchy, and scene searches, then control image playback and preview marks in the Picture Viewer.
| Action | Shortcuts |
|---|---|
| Switch between the last tool and Selection | Windows / macOSSpace |
| Switch between the last two tools | Windows / macOSShift + Space |
| Toggle full-screen mode | WindowsCtrl + Tab macOSCmd + Tab |
| Open Commander | Windows / macOSShift + C |
| Open Commander in the Node Editor | Windows / macOSC |
| Group selected nodes | Windows / macOSAlt + G |
| Ungroup selected nodes | Windows / macOSShift + G |
| Arrange all nodes | Windows / macOSShift + L |
| Arrange selected nodes | Windows / macOSL |
| Select subsequent nodes | Windows / macOSShift + S |
| Center selected nodes | Windows / macOSAlt + S |
| Show selected nodes | Windows / macOSS |
| Show all nodes | Windows / macOSH |
| Select connected nodes | Windows / macOSU then W |
| Merge an object in the Object Manager | WindowsShift + Ctrl + O macOSShift + Cmd + O |
| Scroll to the first active object | Windows / macOSS |
| Show the Object Manager search bar | WindowsCtrl + F macOSCmd + F |
| Show the Object Manager filter | WindowsCtrl + U macOSCmd + U |
| Open Scene Information | WindowsCtrl + I macOSCmd + I |
| Group selected objects | Windows / macOSAlt + G |
| Ungroup selected objects | Windows / macOSShift + G |
| Enable or disable the parent generator | Windows / macOSQ |
| Open an image in Picture Viewer | WindowsCtrl + O macOSCmd + O |
| Save the Picture Viewer image as a new file | WindowsCtrl + Shift + S macOSCmd + Shift + S |
| Toggle Picture Viewer full-screen mode | WindowsCtrl + F macOSCmd + F |
| Play forward in Picture Viewer | Windows / macOSSpace |
| Define the current image as A | Windows / macOSA |
| Define the current image as B | Windows / macOSB |
| Swap A and B | Windows / macOSS |
| Set the preview start | Windows / macOSI |
| Set the preview end | Windows / macOSO |
| Toggle Picture Viewer auto-zoom | Windows / macOSH |
Viewport and display modes
Navigate and frame the scene, switch views, render or restore a view, and select the viewport's shading and display modes with hierarchical keys.
| Action | Shortcuts |
|---|---|
| Move the camera | Windows / macOS1 |
| Scale the camera view | Windows / macOS2 |
| Rotate the camera | Windows / macOS3 |
| Zoom to selected elements | Windows / macOSSorAlt + S |
| Zoom to the selected object | Windows / macOSOorAlt + O |
| Zoom to geometry | Windows / macOSHorAlt + H |
| Show or hide axes | Windows / macOSAlt + D |
| Switch to the front view | Windows / macOSF1 |
| Switch to the top view | Windows / macOSF2 |
| Switch to the right view | Windows / macOSF3 |
| Switch to the perspective view | Windows / macOSF4 |
| Show all views | Windows / macOSF5 |
| Open view presets | Windows / macOSShift + V |
| Open view presets for all views | Windows / macOSAlt + V |
| Open similar view presets | Windows / macOSShift + Alt + V |
| Render the active view | WindowsCtrl + R macOSCmd + R |
| Undo the last view change | WindowsShift + Ctrl + Z macOSShift + Cmd + Z |
| Restore the undone view change | WindowsShift + Ctrl + Y macOSShift + Cmd + Y |
| Redraw the view | Windows / macOSA |
| Toggle the active view | Windows / macOSPage Up |
| Use Gouraud Shading | Windows / macOSN then A |
| Use Gouraud Shading with lines | Windows / macOSN then B |
| Use Quick Shading | Windows / macOSN then C |
| Use Quick Shading with lines | Windows / macOSN then D |
| Use Constant Shading | Windows / macOSN then E |
| Use Lines display | Windows / macOSN then G |
| Use Wireframe display | Windows / macOSN then H |
| Use Isoparms display | Windows / macOSN then I |
| Use Box display | Windows / macOSN then K |
| Use Skeleton display | Windows / macOSN then L |
| Use Display Tag settings | Windows / macOSN then O |
| Toggle Backface Culling | Windows / macOSN then P |
| Toggle Textures | Windows / macOSN then Q |
| Toggle X-Ray | Windows / macOSN then R |
| Toggle Isoline Editing | Windows / macOSAlt + A |
Modeling tools and mesh operations
Open point, cut, bridge, extrude, bevel, normal, subdivision, and connection tools with Cinema 4D's direct and hierarchical modeling bindings.
| Action | Shortcuts |
|---|---|
| Enable or disable symmetry globally | Windows / macOSAlt + W |
| Select Create Point | Windows / macOSM then A |
| Select Bridge | Windows / macOSBorM then B |
| Select Brush | Windows / macOSM then C |
| Select Close Polygon Hole | Windows / macOSM then D |
| Select Create Polygon | Windows / macOSM then E |
| Select Cut Edges | Windows / macOSM then F |
| Select Smoothing | Windows / macOSM then G |
| Select Magnet | Windows / macOSM then I |
| Select Line Cut | Windows / macOSK then KorM then K |
| Select Plane Cut | Windows / macOSK then JorM then J |
| Select Loop or Path Cut | Windows / macOSK then LorM then L |
| Dissolve selected components | WindowsM then NorCtrl + BackspaceorCtrl + Delete macOSM then NorCmd + BackspaceorCmd + Delete |
| Optimize the mesh | Windows / macOSU then OorU then Shift + O |
| Symmetrize the mesh | Windows / macOSM then HorM then Shift + H |
| Set point value | Windows / macOSM then U |
| Select Slide | Windows / macOSM then O |
| Select Sew | Windows / macOSM then P |
| Select Merge | Windows / macOSM then Q |
| Set SDS weighting | Windows / macOSM then Ror. |
| Select Bevel | Windows / macOSM then S |
| Select Spin Edge | Windows / macOSM then V |
| Select Extrude | Windows / macOSDorM then T |
| Select Extrude Inner | Windows / macOSIorM then W |
| Select Matrix Extrude | Windows / macOSM then X |
| Select Smooth Shift | Windows / macOSM then Y |
| Move along normals | Windows / macOSM then - |
| Scale along normals | Windows / macOSM then # |
| Rotate around normals | Windows / macOSM then , |
| Disconnect components | Windows / macOSU then PorU then Shift + P |
| Reverse normals | Windows / macOSU then R |
| Dissolve N-gons | Windows / macOSU then E |
| Subdivide the selection | Windows / macOSU then SorU then Shift + S |
| Melt selected components | Windows / macOSU then ZorAlt + BackspaceorAlt + Delete |
| Shrink the mesh selection | Windows / macOSU then C |
| Triangulate N-gons | Windows / macOSU then T |
| Disconnect components | Windows / macOSU then DorU then Shift + D |
| Align normals | Windows / macOSU then A |
| Convert the primitive | Windows / macOSC |
| Retriangulate N-gons | Windows / macOSU then G |
| Untriangulate | Windows / macOSU then U |
| Mirror the selection | Windows / macOSU then VorU then Shift + V |
| Connect points or edges | Windows / macOSM then M |
| Move the object | Windows / macOS4 |
| Scale the object | Windows / macOS5 |
| Rotate the object | Windows / macOS6 |
| Move the parent | Windows / macOS7 |
| Select the Move tool | Windows / macOSE |
| Select the Rotate tool | Windows / macOSR |
| Select the Scale tool | Windows / macOST |
| Toggle the active tool | Windows / macOSSpace |
| Switch modeling mode | Windows / macOSEnter |
| Undo the active tool action | Windows / macOSShift + Z |
| Use the X axis or Heading | Windows / macOSX |
| Use the Y axis or Pitch | Windows / macOSY |
| Use the Z axis or Bank | Windows / macOSZ |
| Open Modeling Settings | Windows / macOSShift + M |
| Toggle snapping | Windows / macOSShift + S |
| Toggle quantization | Windows / macOSShift + Q |
| Toggle workplane locking | Windows / macOSShift + X |
Selection and rendering
Choose modeling selections, convert or reshape the current selection, then render the viewport, Picture Viewer, Team Render, or a preview.
| Action | Shortcuts |
|---|---|
| Select all | WindowsCtrl + A macOSCmd + A |
| Select connected components | Windows / macOSU then W |
| Deselect all | WindowsShift + Ctrl + A macOSShift + Cmd + A |
| Select Freehand Selection | Windows / macOS8 |
| Select Live Selection | Windows / macOS9 |
| Select Rectangle Selection | Windows / macOS0 |
| Invert the selection | Windows / macOSU then I |
| Convert the selection | Windows / macOSU then X |
| Symmetrize the selection | Windows / macOSU then VorU then Shift + V |
| Select the outline | Windows / macOSU then Q |
| Fill the selection | Windows / macOSU then F |
| Enlarge the selection | Windows / macOSU then YorU then Shift + Y |
| Select a ring | Windows / macOSU then B |
| Select a loop | Windows / macOSU then L |
| Select a path | Windows / macOSU then M |
| Select a Phong break | Windows / macOSU then N |
| Shrink the selection | Windows / macOSU then K |
| Select Volume Mesh | Windows / macOSU then HorU then Shift + H |
| Render the viewport | WindowsCtrl + R macOSCmd + R |
| Render in Picture Viewer | Windows / macOSShift + R |
| Render to Picture Viewer with Team Render | WindowsShift + Ctrl + R macOSShift + Cmd + R |
| Toggle Interactive Render Region | Windows / macOSAlt + R |
| Create a preview | Windows / macOSAlt + B |
| Open render presets | WindowsCtrl + B macOSCmd + B |
Sculpt modifiers
Modify the active sculpt brush, switch symmetry and wireframe states, or show and hide the sculpt template while working on a mesh.
| Action | Shortcuts |
|---|---|
| Smooth with the active sculpt brush | Windows / macOSShift |
| Invert the active sculpt brush effect | WindowsCtrl macOSCmd |
| Switch sculpt symmetry modes | Windows / macOSAlt + XorAlt + YorAlt + Z |
| Switch sculpt wireframe mode | Windows / macOSW |
| Show or hide the sculpt template | Windows / macOSQ |
Source
Cinema 4D 2026 keyboard shortcuts · Checked
Cinema 4D 2026 default shortcut table checked August 31, 2026. Maxon says macOS users press Command instead of Ctrl. Letter pairs are hierarchical shortcuts pressed in sequence. Command Manager presets and manager-specific assignments can change the active set.