Cinema 4D keyboard shortcuts

Cinema 4D's default shortcuts cover animation, project files, managers, the viewport, display modes, modeling and selection tools, rendering, and sculpt controls.

Windows, macOS · 226 shortcuts

Animation and Timeline

Record keys, control playback, move among frames, keys, and markers, adjust the visible range, and set key interpolation inside the Timeline.

ActionWindowsmacOS
Switch between Dope Sheet and F-Curve modesTabTab
Record active objectsF9F9
Record the current stateQQ
Play backward or stopF6F6
Stop playbackF7F7
Play forward or stopF8F8
Toggle autokeyingCtrlF9CmdF9
Go to the startShiftFShiftF
Go to the previous keyCtrlForFCmdForF
Go to the next keyCtrlGCmdG
Go to the next frameGG
Go to the endShiftGShiftG
Jump to the first markerCtrlPCmdP
Jump to the last markerCtrlOCmdO
Show selected animation elementsSS
Show all animation elementsHH
Go to the current frameOO
Go to the start of the rangeAltFAltF
Go to the end of the rangeAltGAltG
Show the preview rangeAltHAltH
Go to the next markerShiftNShiftN
Go to the previous markerShiftPShiftP
Go to the first markerShiftCtrlPShiftCmdP
Go to the last markerShiftCtrlOShiftCmdO
Select the Range toolRR
Toggle Ripple EditAltRAltR
Use Automatic ModeAltAAltA
Show the Timeline filterCtrlUCmdU
Set Auto tangentsAorTthen1AorTthen1
Break tangentsBorTthen2BorTthen2
Set zero tangent angle0orTthen30orTthen3
Set zero tangent lengthLorTthen4LorTthen4
Clamp key interpolationCorTthen5CorTthen5
Set Linear interpolationAltLorTthen6AltLorTthen6
Set Step interpolationAltTorTthen7AltTorTthen7
Set Soft interpolationAltSorTthen8AltSorTthen8
Set Ease In interpolationAltIorTthenIAltIorTthenI
Set Ease Ease interpolationAltEorTthen9AltEorTthen9
Set Ease Out interpolationAltOorTthenOAltOorTthenO

Editors, project files, and materials

Open Cinema 4D managers, switch editor state, work with project files, and create or load materials without leaving the keyboard.

ActionWindowsmacOS
Open the Object ManagerShiftF1ShiftF1
Open the Material ManagerShiftF2ShiftF2
Open the Node EditorShiftAltF2ShiftAltF2
Open the TimelineShiftF3ShiftF3
Open the Layer ManagerShiftF4ShiftF4
Open the Attribute ManagerShiftF5ShiftF5
Open the Picture ViewerShiftF6ShiftF6
Open the Coordinates ManagerShiftF7ShiftF7
Open the Structure ManagerShiftF9ShiftF9
Open the Script ManagerShiftF10ShiftF10
Open the Command ManagerShiftF12ShiftF12
Change the coordinate systemWW
Close the active windowShiftWShiftW
Delete the selectionBackspaceorDeleteBackspaceorDelete
Open Quick Command SelectionVV
Toggle the parent generatorQQ
Open Help for the hovered parameter or elementCtrlF1CmdF1
Create a new projectCtrlNCmdN
Merge a projectShiftCtrlOShiftCmdO
Open a projectCtrlOCmdO
Close all projectsShiftCtrlF4ShiftCmdF4
Save the project as a new fileShiftCtrlSShiftCmdS
Save the projectCtrlSCmdS
Save an incremental project copyCtrlAltSCmdAltS
Exit Cinema 4DCtrlQCmdQ
Load materials in the Material ManagerShiftCtrlOShiftCmdO
Create a new materialCtrlNCmdN
Create a new physical materialShiftCtrlNShiftCmdN
Create a new node materialCtrlAltNCmdAltN

Objects, nodes, and Picture Viewer

Manage tools, nodes, object hierarchy, and scene searches, then control image playback and preview marks in the Picture Viewer.

ActionWindowsmacOS
Switch between the last tool and SelectionSpaceSpace
Switch between the last two toolsShiftSpaceShiftSpace
Toggle full-screen modeCtrlTabCmdTab
Open CommanderShiftCShiftC
Open Commander in the Node EditorCC
Group selected nodesAltGAltG
Ungroup selected nodesShiftGShiftG
Arrange all nodesShiftLShiftL
Arrange selected nodesLL
Select subsequent nodesShiftSShiftS
Center selected nodesAltSAltS
Show selected nodesSS
Show all nodesHH
Select connected nodesUthenWUthenW
Merge an object in the Object ManagerShiftCtrlOShiftCmdO
Scroll to the first active objectSS
Show the Object Manager filterCtrlUCmdU
Open Scene InformationCtrlICmdI
Group selected objectsAltGAltG
Ungroup selected objectsShiftGShiftG
Enable or disable the parent generatorQQ
Open an image in Picture ViewerCtrlOCmdO
Save the Picture Viewer image as a new fileCtrlShiftSCmdShiftS
Toggle Picture Viewer full-screen modeCtrlFCmdF
Play forward in Picture ViewerSpaceSpace
Define the current image as AAA
Define the current image as BBB
Swap A and BSS
Set the preview startII
Set the preview endOO
Toggle Picture Viewer auto-zoomHH

Viewport and display modes

Navigate and frame the scene, switch views, render or restore a view, and select the viewport's shading and display modes with hierarchical keys.

ActionWindowsmacOS
Move the camera11
Scale the camera view22
Rotate the camera33
Zoom to selected elementsSorAltSSorAltS
Zoom to the selected objectOorAltOOorAltO
Zoom to geometryHorAltHHorAltH
Show or hide axesAltDAltD
Switch to the front viewF1F1
Switch to the top viewF2F2
Switch to the right viewF3F3
Switch to the perspective viewF4F4
Show all viewsF5F5
Open view presetsShiftVShiftV
Open view presets for all viewsAltVAltV
Open similar view presetsShiftAltVShiftAltV
Render the active viewCtrlRCmdR
Undo the last view changeShiftCtrlZShiftCmdZ
Restore the undone view changeShiftCtrlYShiftCmdY
Redraw the viewAA
Toggle the active viewPage UpPage Up
Use Gouraud ShadingNthenANthenA
Use Gouraud Shading with linesNthenBNthenB
Use Quick ShadingNthenCNthenC
Use Quick Shading with linesNthenDNthenD
Use Constant ShadingNthenENthenE
Use Hidden Lines displayNthenFNthenF
Use Lines displayNthenGNthenG
Use Wireframe displayNthenHNthenH
Use Isoparms displayNthenINthenI
Use Box displayNthenKNthenK
Use Skeleton displayNthenLNthenL
Use Display Tag settingsNthenONthenO
Toggle Backface CullingNthenPNthenP
Toggle TexturesNthenQNthenQ
Toggle X-RayNthenRNthenR
Toggle Isoline EditingAltAAltA

Modeling tools and mesh operations

Open point, cut, bridge, extrude, bevel, normal, subdivision, and connection tools with Cinema 4D's direct and hierarchical modeling bindings.

ActionWindowsmacOS
Enable or disable symmetry globallyAltWAltW
Select Create PointMthenAMthenA
Select BridgeBorMthenBBorMthenB
Select BrushMthenCMthenC
Select Close Polygon HoleMthenDMthenD
Select Create PolygonMthenEMthenE
Select Cut EdgesMthenFMthenF
Select SmoothingMthenGMthenG
Select MagnetMthenIMthenI
Select Line CutKthenKorMthenKKthenKorMthenK
Select Plane CutKthenJorMthenJKthenJorMthenJ
Select Loop or Path CutKthenLorMthenLKthenLorMthenL
Dissolve selected componentsMthenNorCtrlBackspaceorCtrlDeleteMthenNorCmdBackspaceorCmdDelete
Optimize the meshUthenOorUthenShiftOUthenOorUthenShiftO
Symmetrize the meshMthenHorMthenShiftHMthenHorMthenShiftH
Set point valueMthenUMthenU
Select SlideMthenOMthenO
Select SewMthenPMthenP
Select MergeMthenQMthenQ
Set SDS weightingMthenRor.MthenRor.
Select BevelMthenSMthenS
Select Spin EdgeMthenVMthenV
Select ExtrudeDorMthenTDorMthenT
Select Extrude InnerIorMthenWIorMthenW
Select Matrix ExtrudeMthenXMthenX
Select Smooth ShiftMthenYMthenY
Move along normalsMthen-Mthen-
Scale along normalsMthen#Mthen#
Rotate around normalsMthen,Mthen,
Disconnect componentsUthenPorUthenShiftPUthenPorUthenShiftP
Reverse normalsUthenRUthenR
Dissolve N-gonsUthenEUthenE
Subdivide the selectionUthenSorUthenShiftSUthenSorUthenShiftS
Melt selected componentsUthenZorAltBackspaceorAltDeleteUthenZorAltBackspaceorAltDelete
Shrink the mesh selectionUthenCUthenC
Triangulate N-gonsUthenTUthenT
Disconnect componentsUthenDorUthenShiftDUthenDorUthenShiftD
Align normalsUthenAUthenA
Convert the primitiveCC
Retriangulate N-gonsUthenGUthenG
UntriangulateUthenUUthenU
Mirror the selectionUthenVorUthenShiftVUthenVorUthenShiftV
Connect points or edgesMthenMMthenM
Move the object44
Scale the object55
Rotate the object66
Move the parent77
Select the Move toolEE
Select the Rotate toolRR
Select the Scale toolTT
Toggle the active toolSpaceSpace
Switch modeling modeEnterEnter
Undo the active tool actionShiftZShiftZ
Use the X axis or HeadingXX
Use the Y axis or PitchYY
Use the Z axis or BankZZ
Open Modeling SettingsShiftMShiftM
Toggle snappingShiftSShiftS
Toggle quantizationShiftQShiftQ
Toggle workplane lockingShiftXShiftX

Selection and rendering

Choose modeling selections, convert or reshape the current selection, then render the viewport, Picture Viewer, Team Render, or a preview.

ActionWindowsmacOS
Select allCtrlACmdA
Select connected componentsUthenWUthenW
Deselect allShiftCtrlAShiftCmdA
Select Freehand Selection88
Select Live Selection99
Select Rectangle Selection00
Invert the selectionUthenIUthenI
Convert the selectionUthenXUthenX
Symmetrize the selectionUthenVorUthenShiftVUthenVorUthenShiftV
Select the outlineUthenQUthenQ
Fill the selectionUthenFUthenF
Enlarge the selectionUthenYorUthenShiftYUthenYorUthenShiftY
Select a ringUthenBUthenB
Select a loopUthenLUthenL
Select a pathUthenMUthenM
Select a Phong breakUthenNUthenN
Shrink the selectionUthenKUthenK
Select Volume MeshUthenHorUthenShiftHUthenHorUthenShiftH
Render the viewportCtrlRCmdR
Render in Picture ViewerShiftRShiftR
Render to Picture Viewer with Team RenderShiftCtrlRShiftCmdR
Toggle Interactive Render RegionAltRAltR
Create a previewAltBAltB
Open render presetsCtrlBCmdB

Sculpt modifiers

Modify the active sculpt brush, switch symmetry and wireframe states, or show and hide the sculpt template while working on a mesh.

ActionWindowsmacOS
Smooth with the active sculpt brushShiftShift
Invert the active sculpt brush effectCtrlCmd
Switch sculpt symmetry modesAltXorAltYorAltZAltXorAltYorAltZ
Switch sculpt wireframe modeWW
Show or hide the sculpt templateQQ

Make a printable Cinema 4D sheet