Cinema 4D keyboard shortcuts

Cinema 4D is Maxon's 3D app for motion graphics, product shots, and animated scenes. Its shortcuts run the Timeline and animation, open managers and editors, move the viewport camera, model meshes, select and render, and modify sculpt brushes.

Windows, macOS · 226 shortcuts

Animation and Timeline

Record keys, control playback, move among frames, keys, and markers, adjust the visible range, and set key interpolation inside the Timeline.

ActionShortcuts
Switch between Dope Sheet and F-Curve modes
Windows / macOSTab
Record active objects
Windows / macOSF9
Record the current state
Windows / macOSQ
Play backward or stop
Windows / macOSF6
Stop playback
Windows / macOSF7
Play forward or stop
Windows / macOSF8
Toggle autokeying
WindowsCtrl + F9
macOSCmd + F9
Go to the start
Windows / macOSShift + F
Go to the previous key
WindowsCtrl + ForF
macOSCmd + ForF
Go to the next key
WindowsCtrl + G
macOSCmd + G
Go to the next frame
Windows / macOSG
Go to the end
Windows / macOSShift + G
Jump to the first marker
WindowsCtrl + P
macOSCmd + P
Jump to the last marker
WindowsCtrl + O
macOSCmd + O
Show selected animation elements
Windows / macOSS
Show all animation elements
Windows / macOSH
Go to the current frame
Windows / macOSO
Go to the start of the range
Windows / macOSAlt + F
Go to the end of the range
Windows / macOSAlt + G
Show the preview range
Windows / macOSAlt + H
Go to the next marker
Windows / macOSShift + N
Go to the previous marker
Windows / macOSShift + P
Go to the first marker
WindowsShift + Ctrl + P
macOSShift + Cmd + P
Go to the last marker
WindowsShift + Ctrl + O
macOSShift + Cmd + O
Select the Range tool
Windows / macOSR
Toggle Ripple Edit
Windows / macOSAlt + R
Use Automatic Mode
Windows / macOSAlt + A
Show the Timeline filter
WindowsCtrl + U
macOSCmd + U
Set Auto tangents
Windows / macOSAorT then 1
Break tangents
Windows / macOSBorT then 2
Set zero tangent angle
Windows / macOS0orT then 3
Set zero tangent length
Windows / macOSLorT then 4
Clamp key interpolation
Windows / macOSCorT then 5
Set Linear interpolation
Windows / macOSAlt + LorT then 6
Set Step interpolation
Windows / macOSAlt + TorT then 7
Set Soft interpolation
Windows / macOSAlt + SorT then 8
Set Ease In interpolation
Windows / macOSAlt + IorT then I
Set Ease Ease interpolation
Windows / macOSAlt + EorT then 9
Set Ease Out interpolation
Windows / macOSAlt + OorT then O

Editors, project files, and materials

Open Cinema 4D managers, switch editor state, work with project files, and create or load materials without leaving the keyboard.

ActionShortcuts
Open the Object Manager
Windows / macOSShift + F1
Open the Material Manager
Windows / macOSShift + F2
Open the Node Editor
Windows / macOSShift + Alt + F2
Open the Timeline
Windows / macOSShift + F3
Open the Layer Manager
Windows / macOSShift + F4
Open the Attribute Manager
Windows / macOSShift + F5
Open the Picture Viewer
Windows / macOSShift + F6
Open the Coordinates Manager
Windows / macOSShift + F7
Open the Structure Manager
Windows / macOSShift + F9
Open the Script Manager
Windows / macOSShift + F10
Open the Command Manager
Windows / macOSShift + F12
Change the coordinate system
Windows / macOSW
Close the active window
Windows / macOSShift + W
Delete the selection
Windows / macOSBackspaceorDelete
Open Quick Command Selection
Windows / macOSV
Toggle the parent generator
Windows / macOSQ
Open Help for the hovered parameter or element
WindowsCtrl + F1
macOSCmd + F1
Create a new project
WindowsCtrl + N
macOSCmd + N
Merge a project
WindowsShift + Ctrl + O
macOSShift + Cmd + O
Open a project
WindowsCtrl + O
macOSCmd + O
Close all projects
WindowsShift + Ctrl + F4
macOSShift + Cmd + F4
Save the project as a new file
WindowsShift + Ctrl + S
macOSShift + Cmd + S
Save the project
WindowsCtrl + S
macOSCmd + S
Save an incremental project copy
WindowsCtrl + Alt + S
macOSCmd + Alt + S
Exit Cinema 4D
WindowsCtrl + Q
macOSCmd + Q
Load materials in the Material Manager
WindowsShift + Ctrl + O
macOSShift + Cmd + O
Create a new material
WindowsCtrl + N
macOSCmd + N
Create a new physical material
WindowsShift + Ctrl + N
macOSShift + Cmd + N
Create a new node material
WindowsCtrl + Alt + N
macOSCmd + Alt + N

Objects, nodes, and Picture Viewer

Manage tools, nodes, object hierarchy, and scene searches, then control image playback and preview marks in the Picture Viewer.

ActionShortcuts
Switch between the last tool and Selection
Windows / macOSSpace
Switch between the last two tools
Windows / macOSShift + Space
Toggle full-screen mode
WindowsCtrl + Tab
macOSCmd + Tab
Open Commander
Windows / macOSShift + C
Open Commander in the Node Editor
Windows / macOSC
Group selected nodes
Windows / macOSAlt + G
Ungroup selected nodes
Windows / macOSShift + G
Arrange all nodes
Windows / macOSShift + L
Arrange selected nodes
Windows / macOSL
Select subsequent nodes
Windows / macOSShift + S
Center selected nodes
Windows / macOSAlt + S
Show selected nodes
Windows / macOSS
Show all nodes
Windows / macOSH
Select connected nodes
Windows / macOSU then W
Merge an object in the Object Manager
WindowsShift + Ctrl + O
macOSShift + Cmd + O
Scroll to the first active object
Windows / macOSS
Show the Object Manager filter
WindowsCtrl + U
macOSCmd + U
Open Scene Information
WindowsCtrl + I
macOSCmd + I
Group selected objects
Windows / macOSAlt + G
Ungroup selected objects
Windows / macOSShift + G
Enable or disable the parent generator
Windows / macOSQ
Open an image in Picture Viewer
WindowsCtrl + O
macOSCmd + O
Save the Picture Viewer image as a new file
WindowsCtrl + Shift + S
macOSCmd + Shift + S
Toggle Picture Viewer full-screen mode
WindowsCtrl + F
macOSCmd + F
Play forward in Picture Viewer
Windows / macOSSpace
Define the current image as A
Windows / macOSA
Define the current image as B
Windows / macOSB
Swap A and B
Windows / macOSS
Set the preview start
Windows / macOSI
Set the preview end
Windows / macOSO
Toggle Picture Viewer auto-zoom
Windows / macOSH

Viewport and display modes

Navigate and frame the scene, switch views, render or restore a view, and select the viewport's shading and display modes with hierarchical keys.

ActionShortcuts
Move the camera
Windows / macOS1
Scale the camera view
Windows / macOS2
Rotate the camera
Windows / macOS3
Zoom to selected elements
Windows / macOSSorAlt + S
Zoom to the selected object
Windows / macOSOorAlt + O
Zoom to geometry
Windows / macOSHorAlt + H
Show or hide axes
Windows / macOSAlt + D
Switch to the front view
Windows / macOSF1
Switch to the top view
Windows / macOSF2
Switch to the right view
Windows / macOSF3
Switch to the perspective view
Windows / macOSF4
Show all views
Windows / macOSF5
Open view presets
Windows / macOSShift + V
Open view presets for all views
Windows / macOSAlt + V
Open similar view presets
Windows / macOSShift + Alt + V
Render the active view
WindowsCtrl + R
macOSCmd + R
Undo the last view change
WindowsShift + Ctrl + Z
macOSShift + Cmd + Z
Restore the undone view change
WindowsShift + Ctrl + Y
macOSShift + Cmd + Y
Redraw the view
Windows / macOSA
Toggle the active view
Windows / macOSPage Up
Use Gouraud Shading
Windows / macOSN then A
Use Gouraud Shading with lines
Windows / macOSN then B
Use Quick Shading
Windows / macOSN then C
Use Quick Shading with lines
Windows / macOSN then D
Use Constant Shading
Windows / macOSN then E
Use Hidden Lines display
Windows / macOSN then F
Use Lines display
Windows / macOSN then G
Use Wireframe display
Windows / macOSN then H
Use Isoparms display
Windows / macOSN then I
Use Box display
Windows / macOSN then K
Use Skeleton display
Windows / macOSN then L
Use Display Tag settings
Windows / macOSN then O
Toggle Backface Culling
Windows / macOSN then P
Toggle Textures
Windows / macOSN then Q
Toggle X-Ray
Windows / macOSN then R
Toggle Isoline Editing
Windows / macOSAlt + A

Modeling tools and mesh operations

Open point, cut, bridge, extrude, bevel, normal, subdivision, and connection tools with Cinema 4D's direct and hierarchical modeling bindings.

ActionShortcuts
Enable or disable symmetry globally
Windows / macOSAlt + W
Select Create Point
Windows / macOSM then A
Select Bridge
Windows / macOSBorM then B
Select Brush
Windows / macOSM then C
Select Close Polygon Hole
Windows / macOSM then D
Select Create Polygon
Windows / macOSM then E
Select Cut Edges
Windows / macOSM then F
Select Smoothing
Windows / macOSM then G
Select Magnet
Windows / macOSM then I
Select Line Cut
Windows / macOSK then KorM then K
Select Plane Cut
Windows / macOSK then JorM then J
Select Loop or Path Cut
Windows / macOSK then LorM then L
Dissolve selected components
WindowsM then NorCtrl + BackspaceorCtrl + Delete
macOSM then NorCmd + BackspaceorCmd + Delete
Optimize the mesh
Windows / macOSU then OorU then Shift + O
Symmetrize the mesh
Windows / macOSM then HorM then Shift + H
Set point value
Windows / macOSM then U
Select Slide
Windows / macOSM then O
Select Sew
Windows / macOSM then P
Select Merge
Windows / macOSM then Q
Set SDS weighting
Windows / macOSM then Ror.
Select Bevel
Windows / macOSM then S
Select Spin Edge
Windows / macOSM then V
Select Extrude
Windows / macOSDorM then T
Select Extrude Inner
Windows / macOSIorM then W
Select Matrix Extrude
Windows / macOSM then X
Select Smooth Shift
Windows / macOSM then Y
Move along normals
Windows / macOSM then -
Scale along normals
Windows / macOSM then #
Rotate around normals
Windows / macOSM then ,
Disconnect components
Windows / macOSU then PorU then Shift + P
Reverse normals
Windows / macOSU then R
Dissolve N-gons
Windows / macOSU then E
Subdivide the selection
Windows / macOSU then SorU then Shift + S
Melt selected components
Windows / macOSU then ZorAlt + BackspaceorAlt + Delete
Shrink the mesh selection
Windows / macOSU then C
Triangulate N-gons
Windows / macOSU then T
Disconnect components
Windows / macOSU then DorU then Shift + D
Align normals
Windows / macOSU then A
Convert the primitive
Windows / macOSC
Retriangulate N-gons
Windows / macOSU then G
Untriangulate
Windows / macOSU then U
Mirror the selection
Windows / macOSU then VorU then Shift + V
Connect points or edges
Windows / macOSM then M
Move the object
Windows / macOS4
Scale the object
Windows / macOS5
Rotate the object
Windows / macOS6
Move the parent
Windows / macOS7
Select the Move tool
Windows / macOSE
Select the Rotate tool
Windows / macOSR
Select the Scale tool
Windows / macOST
Toggle the active tool
Windows / macOSSpace
Switch modeling mode
Windows / macOSEnter
Undo the active tool action
Windows / macOSShift + Z
Use the X axis or Heading
Windows / macOSX
Use the Y axis or Pitch
Windows / macOSY
Use the Z axis or Bank
Windows / macOSZ
Open Modeling Settings
Windows / macOSShift + M
Toggle snapping
Windows / macOSShift + S
Toggle quantization
Windows / macOSShift + Q
Toggle workplane locking
Windows / macOSShift + X

Selection and rendering

Choose modeling selections, convert or reshape the current selection, then render the viewport, Picture Viewer, Team Render, or a preview.

ActionShortcuts
Select all
WindowsCtrl + A
macOSCmd + A
Select connected components
Windows / macOSU then W
Deselect all
WindowsShift + Ctrl + A
macOSShift + Cmd + A
Select Freehand Selection
Windows / macOS8
Select Live Selection
Windows / macOS9
Select Rectangle Selection
Windows / macOS0
Invert the selection
Windows / macOSU then I
Convert the selection
Windows / macOSU then X
Symmetrize the selection
Windows / macOSU then VorU then Shift + V
Select the outline
Windows / macOSU then Q
Fill the selection
Windows / macOSU then F
Enlarge the selection
Windows / macOSU then YorU then Shift + Y
Select a ring
Windows / macOSU then B
Select a loop
Windows / macOSU then L
Select a path
Windows / macOSU then M
Select a Phong break
Windows / macOSU then N
Shrink the selection
Windows / macOSU then K
Select Volume Mesh
Windows / macOSU then HorU then Shift + H
Render the viewport
WindowsCtrl + R
macOSCmd + R
Render in Picture Viewer
Windows / macOSShift + R
Render to Picture Viewer with Team Render
WindowsShift + Ctrl + R
macOSShift + Cmd + R
Toggle Interactive Render Region
Windows / macOSAlt + R
Create a preview
Windows / macOSAlt + B
Open render presets
WindowsCtrl + B
macOSCmd + B

Sculpt modifiers

Modify the active sculpt brush, switch symmetry and wireframe states, or show and hide the sculpt template while working on a mesh.

ActionShortcuts
Smooth with the active sculpt brush
Windows / macOSShift
Invert the active sculpt brush effect
WindowsCtrl
macOSCmd
Switch sculpt symmetry modes
Windows / macOSAlt + XorAlt + YorAlt + Z
Switch sculpt wireframe mode
Windows / macOSW
Show or hide the sculpt template
Windows / macOSQ

Source

Cinema 4D 2026 keyboard shortcuts · Checked

Cinema 4D 2026 default shortcut table checked August 31, 2026. Maxon says macOS users press Command instead of Ctrl. Letter pairs are hierarchical shortcuts pressed in sequence. Command Manager presets and manager-specific assignments can change the active set.

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