Cinema 4D keyboard shortcuts
Cinema 4D's default shortcuts cover animation, project files, managers, the viewport, display modes, modeling and selection tools, rendering, and sculpt controls.
Windows, macOS · 226 shortcutsAnimation and Timeline
Record keys, control playback, move among frames, keys, and markers, adjust the visible range, and set key interpolation inside the Timeline.
| Action | Windows | macOS |
|---|---|---|
| Switch between Dope Sheet and F-Curve modes | Tab | Tab |
| Record active objects | F9 | F9 |
| Record the current state | Q | Q |
| Play backward or stop | F6 | F6 |
| Stop playback | F7 | F7 |
| Play forward or stop | F8 | F8 |
| Toggle autokeying | CtrlF9 | CmdF9 |
| Go to the start | ShiftF | ShiftF |
| Go to the previous key | CtrlForF | CmdForF |
| Go to the next key | CtrlG | CmdG |
| Go to the next frame | G | G |
| Go to the end | ShiftG | ShiftG |
| Jump to the first marker | CtrlP | CmdP |
| Jump to the last marker | CtrlO | CmdO |
| Show selected animation elements | S | S |
| Show all animation elements | H | H |
| Go to the current frame | O | O |
| Go to the start of the range | AltF | AltF |
| Go to the end of the range | AltG | AltG |
| Show the preview range | AltH | AltH |
| Go to the next marker | ShiftN | ShiftN |
| Go to the previous marker | ShiftP | ShiftP |
| Go to the first marker | ShiftCtrlP | ShiftCmdP |
| Go to the last marker | ShiftCtrlO | ShiftCmdO |
| Select the Range tool | R | R |
| Toggle Ripple Edit | AltR | AltR |
| Use Automatic Mode | AltA | AltA |
| Show the Timeline search bar | CtrlF | CmdF |
| Show the Timeline filter | CtrlU | CmdU |
| Set Auto tangents | AorTthen1 | AorTthen1 |
| Break tangents | BorTthen2 | BorTthen2 |
| Set zero tangent angle | 0orTthen3 | 0orTthen3 |
| Set zero tangent length | LorTthen4 | LorTthen4 |
| Clamp key interpolation | CorTthen5 | CorTthen5 |
| Set Linear interpolation | AltLorTthen6 | AltLorTthen6 |
| Set Step interpolation | AltTorTthen7 | AltTorTthen7 |
| Set Soft interpolation | AltSorTthen8 | AltSorTthen8 |
| Set Ease In interpolation | AltIorTthenI | AltIorTthenI |
| Set Ease Ease interpolation | AltEorTthen9 | AltEorTthen9 |
| Set Ease Out interpolation | AltOorTthenO | AltOorTthenO |
Editors, project files, and materials
Open Cinema 4D managers, switch editor state, work with project files, and create or load materials without leaving the keyboard.
| Action | Windows | macOS |
|---|---|---|
| Open the Object Manager | ShiftF1 | ShiftF1 |
| Open the Material Manager | ShiftF2 | ShiftF2 |
| Open the Node Editor | ShiftAltF2 | ShiftAltF2 |
| Open the Timeline | ShiftF3 | ShiftF3 |
| Open the Layer Manager | ShiftF4 | ShiftF4 |
| Open the Attribute Manager | ShiftF5 | ShiftF5 |
| Open the Picture Viewer | ShiftF6 | ShiftF6 |
| Open the Coordinates Manager | ShiftF7 | ShiftF7 |
| Open the Structure Manager | ShiftF9 | ShiftF9 |
| Open the Script Manager | ShiftF10 | ShiftF10 |
| Open the Command Manager | ShiftF12 | ShiftF12 |
| Change the coordinate system | W | W |
| Close the active window | ShiftW | ShiftW |
| Delete the selection | BackspaceorDelete | BackspaceorDelete |
| Open Quick Command Selection | V | V |
| Toggle the parent generator | Q | Q |
| Open Help for the hovered parameter or element | CtrlF1 | CmdF1 |
| Create a new project | CtrlN | CmdN |
| Merge a project | ShiftCtrlO | ShiftCmdO |
| Open a project | CtrlO | CmdO |
| Close all projects | ShiftCtrlF4 | ShiftCmdF4 |
| Save the project as a new file | ShiftCtrlS | ShiftCmdS |
| Save the project | CtrlS | CmdS |
| Save an incremental project copy | CtrlAltS | CmdAltS |
| Exit Cinema 4D | CtrlQ | CmdQ |
| Load materials in the Material Manager | ShiftCtrlO | ShiftCmdO |
| Create a new material | CtrlN | CmdN |
| Create a new physical material | ShiftCtrlN | ShiftCmdN |
| Create a new node material | CtrlAltN | CmdAltN |
Objects, nodes, and Picture Viewer
Manage tools, nodes, object hierarchy, and scene searches, then control image playback and preview marks in the Picture Viewer.
| Action | Windows | macOS |
|---|---|---|
| Switch between the last tool and Selection | Space | Space |
| Switch between the last two tools | ShiftSpace | ShiftSpace |
| Toggle full-screen mode | CtrlTab | CmdTab |
| Open Commander | ShiftC | ShiftC |
| Open Commander in the Node Editor | C | C |
| Group selected nodes | AltG | AltG |
| Ungroup selected nodes | ShiftG | ShiftG |
| Arrange all nodes | ShiftL | ShiftL |
| Arrange selected nodes | L | L |
| Select subsequent nodes | ShiftS | ShiftS |
| Center selected nodes | AltS | AltS |
| Show selected nodes | S | S |
| Show all nodes | H | H |
| Select connected nodes | UthenW | UthenW |
| Merge an object in the Object Manager | ShiftCtrlO | ShiftCmdO |
| Scroll to the first active object | S | S |
| Show the Object Manager search bar | CtrlF | CmdF |
| Show the Object Manager filter | CtrlU | CmdU |
| Open Scene Information | CtrlI | CmdI |
| Group selected objects | AltG | AltG |
| Ungroup selected objects | ShiftG | ShiftG |
| Enable or disable the parent generator | Q | Q |
| Open an image in Picture Viewer | CtrlO | CmdO |
| Save the Picture Viewer image as a new file | CtrlShiftS | CmdShiftS |
| Toggle Picture Viewer full-screen mode | CtrlF | CmdF |
| Play forward in Picture Viewer | Space | Space |
| Define the current image as A | A | A |
| Define the current image as B | B | B |
| Swap A and B | S | S |
| Set the preview start | I | I |
| Set the preview end | O | O |
| Toggle Picture Viewer auto-zoom | H | H |
Viewport and display modes
Navigate and frame the scene, switch views, render or restore a view, and select the viewport's shading and display modes with hierarchical keys.
| Action | Windows | macOS |
|---|---|---|
| Move the camera | 1 | 1 |
| Scale the camera view | 2 | 2 |
| Rotate the camera | 3 | 3 |
| Zoom to selected elements | SorAltS | SorAltS |
| Zoom to the selected object | OorAltO | OorAltO |
| Zoom to geometry | HorAltH | HorAltH |
| Show or hide axes | AltD | AltD |
| Switch to the front view | F1 | F1 |
| Switch to the top view | F2 | F2 |
| Switch to the right view | F3 | F3 |
| Switch to the perspective view | F4 | F4 |
| Show all views | F5 | F5 |
| Open view presets | ShiftV | ShiftV |
| Open view presets for all views | AltV | AltV |
| Open similar view presets | ShiftAltV | ShiftAltV |
| Render the active view | CtrlR | CmdR |
| Undo the last view change | ShiftCtrlZ | ShiftCmdZ |
| Restore the undone view change | ShiftCtrlY | ShiftCmdY |
| Redraw the view | A | A |
| Toggle the active view | Page Up | Page Up |
| Use Gouraud Shading | NthenA | NthenA |
| Use Gouraud Shading with lines | NthenB | NthenB |
| Use Quick Shading | NthenC | NthenC |
| Use Quick Shading with lines | NthenD | NthenD |
| Use Constant Shading | NthenE | NthenE |
| Use Lines display | NthenG | NthenG |
| Use Wireframe display | NthenH | NthenH |
| Use Isoparms display | NthenI | NthenI |
| Use Box display | NthenK | NthenK |
| Use Skeleton display | NthenL | NthenL |
| Use Display Tag settings | NthenO | NthenO |
| Toggle Backface Culling | NthenP | NthenP |
| Toggle Textures | NthenQ | NthenQ |
| Toggle X-Ray | NthenR | NthenR |
| Toggle Isoline Editing | AltA | AltA |
Modeling tools and mesh operations
Open point, cut, bridge, extrude, bevel, normal, subdivision, and connection tools with Cinema 4D's direct and hierarchical modeling bindings.
| Action | Windows | macOS |
|---|---|---|
| Enable or disable symmetry globally | AltW | AltW |
| Select Create Point | MthenA | MthenA |
| Select Bridge | BorMthenB | BorMthenB |
| Select Brush | MthenC | MthenC |
| Select Close Polygon Hole | MthenD | MthenD |
| Select Create Polygon | MthenE | MthenE |
| Select Cut Edges | MthenF | MthenF |
| Select Smoothing | MthenG | MthenG |
| Select Magnet | MthenI | MthenI |
| Select Line Cut | KthenKorMthenK | KthenKorMthenK |
| Select Plane Cut | KthenJorMthenJ | KthenJorMthenJ |
| Select Loop or Path Cut | KthenLorMthenL | KthenLorMthenL |
| Dissolve selected components | MthenNorCtrlBackspaceorCtrlDelete | MthenNorCmdBackspaceorCmdDelete |
| Optimize the mesh | UthenOorUthenShiftO | UthenOorUthenShiftO |
| Symmetrize the mesh | MthenHorMthenShiftH | MthenHorMthenShiftH |
| Set point value | MthenU | MthenU |
| Select Slide | MthenO | MthenO |
| Select Sew | MthenP | MthenP |
| Select Merge | MthenQ | MthenQ |
| Set SDS weighting | MthenRor. | MthenRor. |
| Select Bevel | MthenS | MthenS |
| Select Spin Edge | MthenV | MthenV |
| Select Extrude | DorMthenT | DorMthenT |
| Select Extrude Inner | IorMthenW | IorMthenW |
| Select Matrix Extrude | MthenX | MthenX |
| Select Smooth Shift | MthenY | MthenY |
| Move along normals | Mthen- | Mthen- |
| Scale along normals | Mthen# | Mthen# |
| Rotate around normals | Mthen, | Mthen, |
| Disconnect components | UthenPorUthenShiftP | UthenPorUthenShiftP |
| Reverse normals | UthenR | UthenR |
| Dissolve N-gons | UthenE | UthenE |
| Subdivide the selection | UthenSorUthenShiftS | UthenSorUthenShiftS |
| Melt selected components | UthenZorAltBackspaceorAltDelete | UthenZorAltBackspaceorAltDelete |
| Shrink the mesh selection | UthenC | UthenC |
| Triangulate N-gons | UthenT | UthenT |
| Disconnect components | UthenDorUthenShiftD | UthenDorUthenShiftD |
| Align normals | UthenA | UthenA |
| Convert the primitive | C | C |
| Retriangulate N-gons | UthenG | UthenG |
| Untriangulate | UthenU | UthenU |
| Mirror the selection | UthenVorUthenShiftV | UthenVorUthenShiftV |
| Connect points or edges | MthenM | MthenM |
| Move the object | 4 | 4 |
| Scale the object | 5 | 5 |
| Rotate the object | 6 | 6 |
| Move the parent | 7 | 7 |
| Select the Move tool | E | E |
| Select the Rotate tool | R | R |
| Select the Scale tool | T | T |
| Toggle the active tool | Space | Space |
| Switch modeling mode | Enter | Enter |
| Undo the active tool action | ShiftZ | ShiftZ |
| Use the X axis or Heading | X | X |
| Use the Y axis or Pitch | Y | Y |
| Use the Z axis or Bank | Z | Z |
| Open Modeling Settings | ShiftM | ShiftM |
| Toggle snapping | ShiftS | ShiftS |
| Toggle quantization | ShiftQ | ShiftQ |
| Toggle workplane locking | ShiftX | ShiftX |
Selection and rendering
Choose modeling selections, convert or reshape the current selection, then render the viewport, Picture Viewer, Team Render, or a preview.
| Action | Windows | macOS |
|---|---|---|
| Select all | CtrlA | CmdA |
| Select connected components | UthenW | UthenW |
| Deselect all | ShiftCtrlA | ShiftCmdA |
| Select Freehand Selection | 8 | 8 |
| Select Live Selection | 9 | 9 |
| Select Rectangle Selection | 0 | 0 |
| Invert the selection | UthenI | UthenI |
| Convert the selection | UthenX | UthenX |
| Symmetrize the selection | UthenVorUthenShiftV | UthenVorUthenShiftV |
| Select the outline | UthenQ | UthenQ |
| Fill the selection | UthenF | UthenF |
| Enlarge the selection | UthenYorUthenShiftY | UthenYorUthenShiftY |
| Select a ring | UthenB | UthenB |
| Select a loop | UthenL | UthenL |
| Select a path | UthenM | UthenM |
| Select a Phong break | UthenN | UthenN |
| Shrink the selection | UthenK | UthenK |
| Select Volume Mesh | UthenHorUthenShiftH | UthenHorUthenShiftH |
| Render the viewport | CtrlR | CmdR |
| Render in Picture Viewer | ShiftR | ShiftR |
| Render to Picture Viewer with Team Render | ShiftCtrlR | ShiftCmdR |
| Toggle Interactive Render Region | AltR | AltR |
| Create a preview | AltB | AltB |
| Open render presets | CtrlB | CmdB |
Sculpt modifiers
Modify the active sculpt brush, switch symmetry and wireframe states, or show and hide the sculpt template while working on a mesh.
| Action | Windows | macOS |
|---|---|---|
| Smooth with the active sculpt brush | Shift | Shift |
| Invert the active sculpt brush effect | Ctrl | Cmd |
| Switch sculpt symmetry modes | AltXorAltYorAltZ | AltXorAltYorAltZ |
| Switch sculpt wireframe mode | W | W |
| Show or hide the sculpt template | Q | Q |