Keyboard shortcuts cheat sheet generator for your daily tools

Build one printable page from the shortcuts you actually use. Choose your apps, keep the platform you work on, and trim the groups until the sheet fits the work in front of you.

The preview is the thing you will print. Each app keeps its name and each group keeps its task heading, so a key such as Ctrl+P still makes sense when several apps share the same paper.

Choose apps

1 selected
Cinema 4D
Platform
Groups

1 apps, 226 shortcuts

Cinema 4D keyboard shortcuts

Cinema 4D · Windows, macOS

ActionWindowsmacOS
Animation and Timeline
Switch between Dope Sheet and F-Curve modesTabTab
Record active objectsF9F9
Record the current stateQQ
Play backward or stopF6F6
Stop playbackF7F7
Play forward or stopF8F8
Toggle autokeyingCtrl F9Cmd F9
Go to the startShift FShift F
Go to the previous keyCtrl F or FCmd F or F
Go to the next keyCtrl GCmd G
Go to the next frameGG
Go to the endShift GShift G
Jump to the first markerCtrl PCmd P
Jump to the last markerCtrl OCmd O
Show selected animation elementsSS
Show all animation elementsHH
Go to the current frameOO
Go to the start of the rangeAlt FAlt F
Go to the end of the rangeAlt GAlt G
Show the preview rangeAlt HAlt H
Go to the next markerShift NShift N
Go to the previous markerShift PShift P
Go to the first markerShift Ctrl PShift Cmd P
Go to the last markerShift Ctrl OShift Cmd O
Select the Range toolRR
Toggle Ripple EditAlt RAlt R
Use Automatic ModeAlt AAlt A
Show the Timeline search barCtrl FCmd F
Show the Timeline filterCtrl UCmd U
Set Auto tangentsA or T then 1A or T then 1
Break tangentsB or T then 2B or T then 2
Set zero tangent angle0 or T then 30 or T then 3
Set zero tangent lengthL or T then 4L or T then 4
Clamp key interpolationC or T then 5C or T then 5
Set Linear interpolationAlt L or T then 6Alt L or T then 6
Set Step interpolationAlt T or T then 7Alt T or T then 7
Set Soft interpolationAlt S or T then 8Alt S or T then 8
Set Ease In interpolationAlt I or T then IAlt I or T then I
Set Ease Ease interpolationAlt E or T then 9Alt E or T then 9
Set Ease Out interpolationAlt O or T then OAlt O or T then O
Editors, project files, and materials
Open the Object ManagerShift F1Shift F1
Open the Material ManagerShift F2Shift F2
Open the Node EditorShift Alt F2Shift Alt F2
Open the TimelineShift F3Shift F3
Open the Layer ManagerShift F4Shift F4
Open the Attribute ManagerShift F5Shift F5
Open the Picture ViewerShift F6Shift F6
Open the Coordinates ManagerShift F7Shift F7
Open the Structure ManagerShift F9Shift F9
Open the Script ManagerShift F10Shift F10
Open the Command ManagerShift F12Shift F12
Change the coordinate systemWW
Close the active windowShift WShift W
Delete the selectionBackspace or DeleteBackspace or Delete
Open Quick Command SelectionVV
Toggle the parent generatorQQ
Open Help for the hovered parameter or elementCtrl F1Cmd F1
Create a new projectCtrl NCmd N
Merge a projectShift Ctrl OShift Cmd O
Open a projectCtrl OCmd O
Close all projectsShift Ctrl F4Shift Cmd F4
Save the project as a new fileShift Ctrl SShift Cmd S
Save the projectCtrl SCmd S
Save an incremental project copyCtrl Alt SCmd Alt S
Exit Cinema 4DCtrl QCmd Q
Load materials in the Material ManagerShift Ctrl OShift Cmd O
Create a new materialCtrl NCmd N
Create a new physical materialShift Ctrl NShift Cmd N
Create a new node materialCtrl Alt NCmd Alt N
Objects, nodes, and Picture Viewer
Switch between the last tool and SelectionSpaceSpace
Switch between the last two toolsShift SpaceShift Space
Toggle full-screen modeCtrl TabCmd Tab
Open CommanderShift CShift C
Open Commander in the Node EditorCC
Group selected nodesAlt GAlt G
Ungroup selected nodesShift GShift G
Arrange all nodesShift LShift L
Arrange selected nodesLL
Select subsequent nodesShift SShift S
Center selected nodesAlt SAlt S
Show selected nodesSS
Show all nodesHH
Select connected nodesU then WU then W
Merge an object in the Object ManagerShift Ctrl OShift Cmd O
Scroll to the first active objectSS
Show the Object Manager search barCtrl FCmd F
Show the Object Manager filterCtrl UCmd U
Open Scene InformationCtrl ICmd I
Group selected objectsAlt GAlt G
Ungroup selected objectsShift GShift G
Enable or disable the parent generatorQQ
Open an image in Picture ViewerCtrl OCmd O
Save the Picture Viewer image as a new fileCtrl Shift SCmd Shift S
Toggle Picture Viewer full-screen modeCtrl FCmd F
Play forward in Picture ViewerSpaceSpace
Define the current image as AAA
Define the current image as BBB
Swap A and BSS
Set the preview startII
Set the preview endOO
Toggle Picture Viewer auto-zoomHH
Viewport and display modes
Move the camera11
Scale the camera view22
Rotate the camera33
Zoom to selected elementsS or Alt SS or Alt S
Zoom to the selected objectO or Alt OO or Alt O
Zoom to geometryH or Alt HH or Alt H
Show or hide axesAlt DAlt D
Switch to the front viewF1F1
Switch to the top viewF2F2
Switch to the right viewF3F3
Switch to the perspective viewF4F4
Show all viewsF5F5
Open view presetsShift VShift V
Open view presets for all viewsAlt VAlt V
Open similar view presetsShift Alt VShift Alt V
Render the active viewCtrl RCmd R
Undo the last view changeShift Ctrl ZShift Cmd Z
Restore the undone view changeShift Ctrl YShift Cmd Y
Redraw the viewAA
Toggle the active viewPage UpPage Up
Use Gouraud ShadingN then AN then A
Use Gouraud Shading with linesN then BN then B
Use Quick ShadingN then CN then C
Use Quick Shading with linesN then DN then D
Use Constant ShadingN then EN then E
Use Hidden Lines displayN then FN then F
Use Lines displayN then GN then G
Use Wireframe displayN then HN then H
Use Isoparms displayN then IN then I
Use Box displayN then KN then K
Use Skeleton displayN then LN then L
Use Display Tag settingsN then ON then O
Toggle Backface CullingN then PN then P
Toggle TexturesN then QN then Q
Toggle X-RayN then RN then R
Toggle Isoline EditingAlt AAlt A
Modeling tools and mesh operations
Enable or disable symmetry globallyAlt WAlt W
Select Create PointM then AM then A
Select BridgeB or M then BB or M then B
Select BrushM then CM then C
Select Close Polygon HoleM then DM then D
Select Create PolygonM then EM then E
Select Cut EdgesM then FM then F
Select SmoothingM then GM then G
Select MagnetM then IM then I
Select Line CutK then K or M then KK then K or M then K
Select Plane CutK then J or M then JK then J or M then J
Select Loop or Path CutK then L or M then LK then L or M then L
Dissolve selected componentsM then N or Ctrl Backspace or Ctrl DeleteM then N or Cmd Backspace or Cmd Delete
Optimize the meshU then O or U then Shift OU then O or U then Shift O
Symmetrize the meshM then H or M then Shift HM then H or M then Shift H
Set point valueM then UM then U
Select SlideM then OM then O
Select SewM then PM then P
Select MergeM then QM then Q
Set SDS weightingM then R or .M then R or .
Select BevelM then SM then S
Select Spin EdgeM then VM then V
Select ExtrudeD or M then TD or M then T
Select Extrude InnerI or M then WI or M then W
Select Matrix ExtrudeM then XM then X
Select Smooth ShiftM then YM then Y
Move along normalsM then -M then -
Scale along normalsM then #M then #
Rotate around normalsM then ,M then ,
Disconnect componentsU then P or U then Shift PU then P or U then Shift P
Reverse normalsU then RU then R
Dissolve N-gonsU then EU then E
Subdivide the selectionU then S or U then Shift SU then S or U then Shift S
Melt selected componentsU then Z or Alt Backspace or Alt DeleteU then Z or Alt Backspace or Alt Delete
Shrink the mesh selectionU then CU then C
Triangulate N-gonsU then TU then T
Disconnect componentsU then D or U then Shift DU then D or U then Shift D
Align normalsU then AU then A
Convert the primitiveCC
Retriangulate N-gonsU then GU then G
UntriangulateU then UU then U
Mirror the selectionU then V or U then Shift VU then V or U then Shift V
Connect points or edgesM then MM then M
Move the object44
Scale the object55
Rotate the object66
Move the parent77
Select the Move toolEE
Select the Rotate toolRR
Select the Scale toolTT
Toggle the active toolSpaceSpace
Switch modeling modeEnterEnter
Undo the active tool actionShift ZShift Z
Use the X axis or HeadingXX
Use the Y axis or PitchYY
Use the Z axis or BankZZ
Open Modeling SettingsShift MShift M
Toggle snappingShift SShift S
Toggle quantizationShift QShift Q
Toggle workplane lockingShift XShift X
Selection and rendering
Select allCtrl ACmd A
Select connected componentsU then WU then W
Deselect allShift Ctrl AShift Cmd A
Select Freehand Selection88
Select Live Selection99
Select Rectangle Selection00
Invert the selectionU then IU then I
Convert the selectionU then XU then X
Symmetrize the selectionU then V or U then Shift VU then V or U then Shift V
Select the outlineU then QU then Q
Fill the selectionU then FU then F
Enlarge the selectionU then Y or U then Shift YU then Y or U then Shift Y
Select a ringU then BU then B
Select a loopU then LU then L
Select a pathU then MU then M
Select a Phong breakU then NU then N
Shrink the selectionU then KU then K
Select Volume MeshU then H or U then Shift HU then H or U then Shift H
Render the viewportCtrl RCmd R
Render in Picture ViewerShift RShift R
Render to Picture Viewer with Team RenderShift Ctrl RShift Cmd R
Toggle Interactive Render RegionAlt RAlt R
Create a previewAlt BAlt B
Open render presetsCtrl BCmd B
Sculpt modifiers
Smooth with the active sculpt brushShiftShift
Invert the active sculpt brush effectCtrlCmd
Switch sculpt symmetry modesAlt X or Alt Y or Alt ZAlt X or Alt Y or Alt Z
Switch sculpt wireframe modeWW
Show or hide the sculpt templateQQ

Build a sheet for the work you actually do

A useful cheat sheet is smaller than the reference it came from. Pick the apps that share your desk, keep the platform you are using, and remove groups that belong to a job you do not do. A focused page has a chance of staying beside the keyboard instead of becoming another document you never open.

If you move between a terminal, an editor, and a browser, make one sheet for that loop. If you are learning one app, select only its groups and give yourself a page you can glance at without hunting through unrelated commands.

Choose the platform before you print

Windows, macOS, and Linux often share the action but change the modifier. Keep all platforms when the sheet is for a shared desk or a team. Choose one platform when you want a quieter page and know which keyboard will be in front of you.

Some applications also use terminal settings, editor modes, or custom keymaps. The sheet keeps the documented default rows from this reference. It does not rewrite them for a personal binding file.

Read the paper as a task list

Each app keeps its own name and each group keeps its task heading. That matters when several apps share keys such as Ctrl+P or Cmd+K. The action beside the keys tells you which app context gives the combination its meaning.

The live preview is the document that prints. If you remove an app, platform, or group, the count and the paper change with it. Groups that have no shortcut for the selected platform disappear from the sheet rather than leaving an empty heading behind.

What this sheet does not promise

This generator does not discover shortcuts from your installed apps, inspect custom bindings, or turn undocumented actions into guesses. It prints the rows in the stack127 keyboard reference for the choices you made. For a full app page, including notes about modes and sequences, use the keyboard shortcuts directory.

Keep the first version deliberately short

Start with the keys that remove a repeated interruption today. When those become ordinary, make a second sheet or add another group. The point is to put the next useful action near your hand, not to turn every documented shortcut into homework.

Your selections stay in this browser while you build the sheet. Printing uses the browser's own print dialog, so the final paper follows the page you can see here.