Autodesk Maya keyboard shortcuts
Maya is 3D software for modeling, animating, and rendering characters and scenes for film and games. Its hotkeys pick transform tools, manage scene files and display, play and key animation, snap and select components, and switch panel views for polygon modeling.
Windows, macOS, Linux · 137 shortcutsTools and common actions
Finish or edit the current tool, switch among Maya's main transform tools, resize manipulators, undo changes, and set transform keys.
| Action | Shortcuts |
|---|---|
| Complete the current tool | Windows / macOS / LinuxReturn |
| Enter tool Edit mode | Windows / macOS / LinuxInsert |
| Activate the Select Tool | Windows / macOS / LinuxQ |
| Activate the Move Tool | Windows / macOS / LinuxW |
| Activate the Rotate Tool | Windows / macOS / LinuxE |
| Activate the Scale Tool | Windows / macOS / LinuxR |
| Show the universal manipulator | Windows / LinuxCtrl + T macOSControl + T |
| Show the manipulator tool | Windows / macOS / LinuxT |
| Select the last non-transform tool | Windows / macOS / LinuxY |
| Increase manipulator size | Windows / macOS / Linux+ |
| Decrease manipulator size | Windows / macOS / Linux- |
| Toggle move-pivot and move-object modes | Windows / macOS / LinuxInsert |
| Cycle forward through In-View Editor values | Windows / macOS / LinuxTab |
| Cycle backward through In-View Editor values | Windows / macOS / LinuxShift + Tab |
| Undo | Windows / LinuxCtrl + Z macOSCmd + Z |
| Redo | Windows / LinuxCtrl + Y macOSCmd + Y |
| Repeat the last action | Windows / macOS / LinuxG |
| Switch between object and component selection | Windows / macOS / LinuxF8 |
| Parent the selection | Windows / macOS / LinuxP |
| Unparent the selection | Windows / macOS / LinuxShift + P |
| Set a key | Windows / macOS / LinuxS |
| Key the selected object's position | Windows / macOS / LinuxShift + W |
| Key the selected object's rotation | Windows / macOS / LinuxShift + E |
| Key the selected object's scale | Windows / macOS / LinuxShift + R |
Scene files and object display
Create, open, save, reference, and exit scenes, then hide or isolate objects and change the active viewport's shading quality.
| Action | Shortcuts |
|---|---|
| Create a new scene | Windows / LinuxCtrl + N macOSCmd + N |
| Open a scene | Windows / LinuxCtrl + O macOSCmd + O |
| Save the scene | Windows / LinuxCtrl + S macOSCmd + S |
| Save the scene as a new file | Windows / LinuxCtrl + Shift + S macOSCmd + Shift + S |
| Exit Maya | Windows / LinuxCtrl + Q macOSCmd + Q |
| Create a file reference | Windows / LinuxCtrl + R macOSControl + R |
| Hide the selection | Windows / LinuxCtrl + H macOSControl + H |
| Show the selection | Windows / macOS / LinuxShift + H |
| Hide unselected objects | Windows / LinuxAlt + H macOSOption + H |
| Toggle Isolate Select for the active panel | Windows / LinuxCtrl + 1 macOSControl + 1 |
| Cycle the rig display mode | Windows / LinuxAlt + A macOSOption + A |
| Use wireframe shading | Windows / macOS / Linux4 |
| Use shaded display | Windows / macOS / Linux5 |
| Use shaded and textured display | Windows / macOS / Linux6 |
| Use all lights | Windows / macOS / Linux7 |
| Use the default quality setting | Windows / macOS / Linux0 |
| Use the rough quality setting | Windows / macOS / Linux1 |
| Use the medium quality setting | Windows / macOS / Linux2 |
| Use the smooth quality setting | Windows / macOS / Linux3 |
Animation, bookmarks, and playback
Set animation keys, control playback and frame stepping, create or frame time bookmarks, and move between neighboring keys in time.
| Action | Shortcuts |
|---|---|
| Insert keys at the current time | Windows / LinuxAlt + I macOSOption + I |
| Toggle animation playback | Windows / LinuxAlt + V macOSOption + V |
| Toggle Multicolor Feedback | Windows / LinuxAlt + J macOSOption + J |
| Toggle NURBS curve visibility | Windows / LinuxAlt + 1 macOSOption + 1 |
| Toggle polygon mesh visibility | Windows / LinuxAlt + 2 macOSOption + 2 |
| Toggle image plane visibility | Windows / LinuxAlt + 4 macOSOption + 4 |
| Switch between wireframe and shaded view | Windows / LinuxAlt + 5 macOSOption + 5 |
| Open Create Bookmark | Windows / LinuxAlt + T macOSOption + T |
| Create a bookmark for the selected time range | Windows / LinuxAlt + Shift + T macOSOption + Shift + T |
| Frame the current bookmark | Windows / macOS / Linux| |
| Frame the previous bookmark | Windows / macOS / Linux: |
| Frame the next bookmark | Windows / macOS / Linux" |
| Restore the animation playback range | Windows / LinuxAlt + \ macOSOption + \ |
| Step bookmark selection forward | Windows / macOS / Linux' |
| Step bookmark selection backward | Windows / macOS / Linux; |
| Move forward one frame | Windows / LinuxAlt + . macOSOption + . |
| Move backward one frame | Windows / LinuxAlt + , macOSOption + , |
| Go to the next key | Windows / macOS / Linux. |
| Go to the previous key | Windows / macOS / Linux, |
| Select the next Graph Editor key | Windows / LinuxCtrl + Alt + . macOSControl + Option + . |
| Select the previous Graph Editor key | Windows / LinuxCtrl + Alt + , macOSControl + Option + , |
| Go to the minimum frame | Windows / LinuxAlt + Shift + V macOSOption + Shift + V |
Painting, snapping, and component selection
Change paint-tool state, hold temporary snapping modes, switch component types, grow or shrink polygon selections, and choose Maya menu sets.
| Action | Shortcuts |
|---|---|
| Flood with the current paint value | Windows / LinuxAlt + F macOSOption + F |
| Toggle paint wireframe display | Windows / LinuxAlt + A macOSOption + A |
| Toggle Color Feedback | Windows / LinuxAlt + C macOSOption + C |
| Toggle paint Reflection | Windows / LinuxAlt + R macOSOption + R |
| Modify the upper brush radius | Windows / macOS / LinuxB |
| Modify the lower brush radius | Windows / macOS / LinuxShift + B |
| Modify maximum displacement | Windows / macOS / LinuxM |
| Modify the paint value | Windows / macOS / LinuxN |
| Temporarily switch to pick-color mode | Windows / macOS / Linux/ |
| Temporarily snap to curves | Windows / macOS / LinuxC |
| Temporarily snap to grids | Windows / macOS / LinuxX |
| Temporarily snap to points | Windows / macOS / LinuxV |
| Temporarily enable transform-tool snapping | Windows / macOS / LinuxJ |
| Temporarily enable relative transform snapping | Windows / macOS / LinuxShift + J |
| Switch to vertex selection | Windows / macOS / LinuxF9 |
| Switch to edge selection | Windows / macOS / LinuxF10 |
| Switch to face selection | Windows / macOS / LinuxF11 |
| Switch to UV selection | Windows / macOS / LinuxF12 |
| Select the next intermediate object | Windows / LinuxCtrl + I macOSControl + I |
| Switch to vertex-face selection | Windows / LinuxAlt + F9 macOSOption + F9 |
| Shrink the polygon selection region | Windows / macOS / Linux< |
| Grow the polygon selection region | Windows / macOS / Linux> |
| Show or hide the main menu bar | Windows / LinuxCtrl + M macOSControl + M |
| Show or hide the panel menu bar | Windows / macOS / LinuxShift + M |
| Show or hide the panel toolbar | Windows / LinuxCtrl + Shift + M macOSControl + Shift + M |
| Show the Modeling menu set | Windows / macOS / LinuxF2 |
| Show the Rigging menu set | Windows / macOS / LinuxF3 |
| Show the Animation menu set | Windows / macOS / LinuxF4 |
| Show the Rendering menu set | Windows / macOS / LinuxF6 |
Editing and rendering
Duplicate and group scene objects, change hierarchy, use the clipboard, move between render images, and open Maya's standalone Color Chooser.
| Action | Shortcuts |
|---|---|
| Duplicate the selection | Windows / LinuxCtrl + D macOSControl + D |
| Open Duplicate Special | Windows / LinuxCtrl + Shift + D macOSControl + Shift + D |
| Duplicate with Transform | Windows / macOS / LinuxShift + D |
| Group the selection | Windows / LinuxCtrl + G macOSControl + G |
| Cut | Windows / LinuxCtrl + X macOSCmd + X |
| Copy | Windows / LinuxCtrl + C macOSCmd + C |
| Paste | Windows / LinuxCtrl + V macOSCmd + V |
| Show the next Render View image | Windows / LinuxCtrl + Left macOSControl + Left |
| Show the previous Render View image | Windows / LinuxCtrl + Right macOSControl + Right |
| Open the Color Chooser | Windows / LinuxCtrl + P macOSControl + P |
Panel views and polygon modeling
Frame scene content, switch panel layouts, walk the selection hierarchy, preview smoothed meshes, convert component selections, and open modeling tools.
| Action | Shortcuts |
|---|---|
| Switch between Attribute Editor and Channel Box | Windows / LinuxCtrl + A macOSControl + A |
| Frame all objects in the active panel | Windows / macOS / LinuxA |
| Frame all objects in every view | Windows / macOS / LinuxShift + A |
| Frame the selection in the active panel | Windows / macOS / LinuxF |
| Frame the selection in every view | Windows / macOS / LinuxShift + F |
| Toggle the active panel between single and multi-pane view | Windows / macOS / LinuxSpace |
| Toggle the current panels full screen | Windows / LinuxCtrl + Space macOSControl + Space |
| Redo the last view change | Windows / macOS / Linux] |
| Undo the last view change | Windows / macOS / Linux[ |
| Cycle the viewport background color | Windows / LinuxAlt + B macOSOption + B |
| Switch to the previous panel layout | Windows / macOS / LinuxShift + { |
| Switch to the next panel layout | Windows / macOS / LinuxShift + } |
| Open Maya Help | Windows / macOS / LinuxF1 |
| Pick-walk up | Windows / macOS / LinuxUp |
| Pick-walk down | Windows / macOS / LinuxDown |
| Pick-walk left | Windows / macOS / LinuxLeft |
| Pick-walk right | Windows / macOS / LinuxRight |
| Use the default polygon mesh display | Windows / macOS / Linux1 |
| Show cage and smooth mesh display | Windows / macOS / Linux2 |
| Show smooth polygon mesh display | Windows / macOS / Linux3 |
| Convert the polygon selection to vertices | Windows / LinuxCtrl + F9 macOSControl + F9 |
| Convert the polygon selection to edges | Windows / LinuxCtrl + F10 macOSControl + F10 |
| Convert the polygon selection to faces | Windows / LinuxCtrl + F11 macOSControl + F11 |
| Convert the polygon selection to UVs | Windows / LinuxCtrl + F12 macOSControl + F12 |
| Create or show a Subdiv Proxy | Windows / LinuxCtrl + ` macOSControl + ` |
| Open Subdiv Proxy options | Windows / LinuxCtrl + Shift + ` macOSControl + Shift + ` |
| Toggle original and smoothed mesh display | Windows / macOS / Linux` |
| Show the original and smoothed meshes | Windows / macOS / Linux~ |
| Increase smooth-preview division levels | Windows / macOS / LinuxPage Up |
| Decrease smooth-preview division levels | Windows / macOS / LinuxPage Down |
| Activate Quad Draw | Windows / LinuxCtrl + Shift + Q macOSControl + Shift + Q |
| Activate Multi-Cut | Windows / LinuxCtrl + Shift + X macOSControl + Shift + X |
Source
Maya 2026 all hotkeys · Checked
Maya 2026 default hotkeys from Autodesk's searchable reference checked August 31, 2026. On macOS, Autodesk maps Alt to Option and Ctrl to Control unless a command explicitly lists Command. The Hotkey Editor can replace these defaults. Some function keys and US-keyboard punctuation can conflict with macOS or non-US layouts.