Autodesk Maya keyboard shortcuts
Maya's default hotkeys cover transform tools, scene files, object display, animation playback, snapping, component selection, editing, panel views, and polygon modeling. Mouse-only camera and marking-menu gestures are kept out of the keyboard tables.
Windows, macOS, Linux · 137 shortcutsTools and common actions
Finish or edit the current tool, switch among Maya's main transform tools, resize manipulators, undo changes, and set transform keys.
| Action | Windows | macOS | Linux |
|---|---|---|---|
| Complete the current tool | Return | Return | Return |
| Enter tool Edit mode | Insert | Insert | Insert |
| Activate the Select Tool | Q | Q | Q |
| Activate the Move Tool | W | W | W |
| Activate the Rotate Tool | E | E | E |
| Activate the Scale Tool | R | R | R |
| Show the universal manipulator | CtrlT | ControlT | CtrlT |
| Show the manipulator tool | T | T | T |
| Select the last non-transform tool | Y | Y | Y |
| Increase manipulator size | + | + | + |
| Decrease manipulator size | - | - | - |
| Toggle move-pivot and move-object modes | Insert | Insert | Insert |
| Cycle forward through In-View Editor values | Tab | Tab | Tab |
| Cycle backward through In-View Editor values | ShiftTab | ShiftTab | ShiftTab |
| Undo | CtrlZ | CmdZ | CtrlZ |
| Redo | CtrlY | CmdY | CtrlY |
| Repeat the last action | G | G | G |
| Switch between object and component selection | F8 | F8 | F8 |
| Parent the selection | P | P | P |
| Unparent the selection | ShiftP | ShiftP | ShiftP |
| Set a key | S | S | S |
| Key the selected object's position | ShiftW | ShiftW | ShiftW |
| Key the selected object's rotation | ShiftE | ShiftE | ShiftE |
| Key the selected object's scale | ShiftR | ShiftR | ShiftR |
Scene files and object display
Create, open, save, reference, and exit scenes, then hide or isolate objects and change the active viewport's shading quality.
| Action | Windows | macOS | Linux |
|---|---|---|---|
| Create a new scene | CtrlN | CmdN | CtrlN |
| Open a scene | CtrlO | CmdO | CtrlO |
| Save the scene | CtrlS | CmdS | CtrlS |
| Save the scene as a new file | CtrlShiftS | CmdShiftS | CtrlShiftS |
| Exit Maya | CtrlQ | CmdQ | CtrlQ |
| Create a file reference | CtrlR | ControlR | CtrlR |
| Hide the selection | CtrlH | ControlH | CtrlH |
| Show the selection | ShiftH | ShiftH | ShiftH |
| Hide unselected objects | AltH | OptionH | AltH |
| Toggle Isolate Select for the active panel | Ctrl1 | Control1 | Ctrl1 |
| Cycle the rig display mode | AltA | OptionA | AltA |
| Use wireframe shading | 4 | 4 | 4 |
| Use shaded display | 5 | 5 | 5 |
| Use shaded and textured display | 6 | 6 | 6 |
| Use all lights | 7 | 7 | 7 |
| Use the default quality setting | 0 | 0 | 0 |
| Use the rough quality setting | 1 | 1 | 1 |
| Use the medium quality setting | 2 | 2 | 2 |
| Use the smooth quality setting | 3 | 3 | 3 |
Animation, bookmarks, and playback
Set animation keys, control playback and frame stepping, create or frame time bookmarks, and move between neighboring keys in time.
| Action | Windows | macOS | Linux |
|---|---|---|---|
| Insert keys at the current time | AltI | OptionI | AltI |
| Toggle animation playback | AltV | OptionV | AltV |
| Toggle Multicolor Feedback | AltJ | OptionJ | AltJ |
| Toggle NURBS curve visibility | Alt1 | Option1 | Alt1 |
| Toggle polygon mesh visibility | Alt2 | Option2 | Alt2 |
| Toggle image plane visibility | Alt4 | Option4 | Alt4 |
| Switch between wireframe and shaded view | Alt5 | Option5 | Alt5 |
| Open Create Bookmark | AltT | OptionT | AltT |
| Create a bookmark for the selected time range | AltShiftT | OptionShiftT | AltShiftT |
| Frame the current bookmark | | | | | | |
| Frame the previous bookmark | : | : | : |
| Frame the next bookmark | " | " | " |
| Restore the animation playback range | Alt\ | Option\ | Alt\ |
| Step bookmark selection forward | ' | ' | ' |
| Step bookmark selection backward | ; | ; | ; |
| Move forward one frame | Alt. | Option. | Alt. |
| Move backward one frame | Alt, | Option, | Alt, |
| Go to the next key | . | . | . |
| Go to the previous key | , | , | , |
| Select the next Graph Editor key | CtrlAlt. | ControlOption. | CtrlAlt. |
| Select the previous Graph Editor key | CtrlAlt, | ControlOption, | CtrlAlt, |
| Go to the minimum frame | AltShiftV | OptionShiftV | AltShiftV |
Painting, snapping, and component selection
Change paint-tool state, hold temporary snapping modes, switch component types, grow or shrink polygon selections, and choose Maya menu sets.
| Action | Windows | macOS | Linux |
|---|---|---|---|
| Flood with the current paint value | AltF | OptionF | AltF |
| Toggle paint wireframe display | AltA | OptionA | AltA |
| Toggle Color Feedback | AltC | OptionC | AltC |
| Toggle paint Reflection | AltR | OptionR | AltR |
| Modify the upper brush radius | B | B | B |
| Modify the lower brush radius | ShiftB | ShiftB | ShiftB |
| Modify maximum displacement | M | M | M |
| Modify the paint value | N | N | N |
| Temporarily switch to pick-color mode | / | / | / |
| Temporarily snap to curves | C | C | C |
| Temporarily snap to grids | X | X | X |
| Temporarily snap to points | V | V | V |
| Temporarily enable transform-tool snapping | J | J | J |
| Temporarily enable relative transform snapping | ShiftJ | ShiftJ | ShiftJ |
| Switch to vertex selection | F9 | F9 | F9 |
| Switch to edge selection | F10 | F10 | F10 |
| Switch to face selection | F11 | F11 | F11 |
| Switch to UV selection | F12 | F12 | F12 |
| Select the next intermediate object | CtrlI | ControlI | CtrlI |
| Switch to vertex-face selection | AltF9 | OptionF9 | AltF9 |
| Shrink the polygon selection region | < | < | < |
| Grow the polygon selection region | > | > | > |
| Show or hide the main menu bar | CtrlM | ControlM | CtrlM |
| Show or hide the panel menu bar | ShiftM | ShiftM | ShiftM |
| Show or hide the panel toolbar | CtrlShiftM | ControlShiftM | CtrlShiftM |
| Show the Modeling menu set | F2 | F2 | F2 |
| Show the Rigging menu set | F3 | F3 | F3 |
| Show the Animation menu set | F4 | F4 | F4 |
| Show the Rendering menu set | F6 | F6 | F6 |
Editing and rendering
Duplicate and group scene objects, change hierarchy, use the clipboard, move between render images, and open Maya's standalone Color Chooser.
| Action | Windows | macOS | Linux |
|---|---|---|---|
| Duplicate the selection | CtrlD | ControlD | CtrlD |
| Open Duplicate Special | CtrlShiftD | ControlShiftD | CtrlShiftD |
| Duplicate with Transform | ShiftD | ShiftD | ShiftD |
| Group the selection | CtrlG | ControlG | CtrlG |
| Cut | CtrlX | CmdX | CtrlX |
| Copy | CtrlC | CmdC | CtrlC |
| Paste | CtrlV | CmdV | CtrlV |
| Show the next Render View image | CtrlLeft | ControlLeft | CtrlLeft |
| Show the previous Render View image | CtrlRight | ControlRight | CtrlRight |
| Open the Color Chooser | CtrlP | ControlP | CtrlP |
Panel views and polygon modeling
Frame scene content, switch panel layouts, walk the selection hierarchy, preview smoothed meshes, convert component selections, and open modeling tools.
| Action | Windows | macOS | Linux |
|---|---|---|---|
| Switch between Attribute Editor and Channel Box | CtrlA | ControlA | CtrlA |
| Frame all objects in the active panel | A | A | A |
| Frame all objects in every view | ShiftA | ShiftA | ShiftA |
| Frame the selection in the active panel | F | F | F |
| Frame the selection in every view | ShiftF | ShiftF | ShiftF |
| Toggle the active panel between single and multi-pane view | Space | Space | Space |
| Toggle the current panels full screen | CtrlSpace | ControlSpace | CtrlSpace |
| Redo the last view change | ] | ] | ] |
| Undo the last view change | [ | [ | [ |
| Cycle the viewport background color | AltB | OptionB | AltB |
| Switch to the previous panel layout | Shift{ | Shift{ | Shift{ |
| Switch to the next panel layout | Shift} | Shift} | Shift} |
| Open Maya Help | F1 | F1 | F1 |
| Pick-walk up | Up | Up | Up |
| Pick-walk down | Down | Down | Down |
| Pick-walk left | Left | Left | Left |
| Pick-walk right | Right | Right | Right |
| Use the default polygon mesh display | 1 | 1 | 1 |
| Show cage and smooth mesh display | 2 | 2 | 2 |
| Show smooth polygon mesh display | 3 | 3 | 3 |
| Convert the polygon selection to vertices | CtrlF9 | ControlF9 | CtrlF9 |
| Convert the polygon selection to edges | CtrlF10 | ControlF10 | CtrlF10 |
| Convert the polygon selection to faces | CtrlF11 | ControlF11 | CtrlF11 |
| Convert the polygon selection to UVs | CtrlF12 | ControlF12 | CtrlF12 |
| Create or show a Subdiv Proxy | Ctrl` | Control` | Ctrl` |
| Open Subdiv Proxy options | CtrlShift` | ControlShift` | CtrlShift` |
| Toggle original and smoothed mesh display | ` | ` | ` |
| Show the original and smoothed meshes | ~ | ~ | ~ |
| Increase smooth-preview division levels | Page Up | Page Up | Page Up |
| Decrease smooth-preview division levels | Page Down | Page Down | Page Down |
| Activate Quad Draw | CtrlShiftQ | ControlShiftQ | CtrlShiftQ |
| Activate Multi-Cut | CtrlShiftX | ControlShiftX | CtrlShiftX |