Autodesk Maya keyboard shortcuts

Maya is 3D software for modeling, animating, and rendering characters and scenes for film and games. Its hotkeys pick transform tools, manage scene files and display, play and key animation, snap and select components, and switch panel views for polygon modeling.

Windows, macOS, Linux · 137 shortcuts

Tools and common actions

Finish or edit the current tool, switch among Maya's main transform tools, resize manipulators, undo changes, and set transform keys.

ActionShortcuts
Complete the current tool
Windows / macOS / LinuxReturn
Enter tool Edit mode
Windows / macOS / LinuxInsert
Activate the Select Tool
Windows / macOS / LinuxQ
Activate the Move Tool
Windows / macOS / LinuxW
Activate the Rotate Tool
Windows / macOS / LinuxE
Activate the Scale Tool
Windows / macOS / LinuxR
Show the universal manipulator
Windows / LinuxCtrl + T
macOSControl + T
Show the manipulator tool
Windows / macOS / LinuxT
Select the last non-transform tool
Windows / macOS / LinuxY
Increase manipulator size
Windows / macOS / Linux+
Decrease manipulator size
Windows / macOS / Linux-
Toggle move-pivot and move-object modes
Windows / macOS / LinuxInsert
Cycle forward through In-View Editor values
Windows / macOS / LinuxTab
Cycle backward through In-View Editor values
Windows / macOS / LinuxShift + Tab
Undo
Windows / LinuxCtrl + Z
macOSCmd + Z
Redo
Windows / LinuxCtrl + Y
macOSCmd + Y
Repeat the last action
Windows / macOS / LinuxG
Switch between object and component selection
Windows / macOS / LinuxF8
Parent the selection
Windows / macOS / LinuxP
Unparent the selection
Windows / macOS / LinuxShift + P
Set a key
Windows / macOS / LinuxS
Key the selected object's position
Windows / macOS / LinuxShift + W
Key the selected object's rotation
Windows / macOS / LinuxShift + E
Key the selected object's scale
Windows / macOS / LinuxShift + R

Scene files and object display

Create, open, save, reference, and exit scenes, then hide or isolate objects and change the active viewport's shading quality.

ActionShortcuts
Create a new scene
Windows / LinuxCtrl + N
macOSCmd + N
Open a scene
Windows / LinuxCtrl + O
macOSCmd + O
Save the scene
Windows / LinuxCtrl + S
macOSCmd + S
Save the scene as a new file
Windows / LinuxCtrl + Shift + S
macOSCmd + Shift + S
Exit Maya
Windows / LinuxCtrl + Q
macOSCmd + Q
Create a file reference
Windows / LinuxCtrl + R
macOSControl + R
Hide the selection
Windows / LinuxCtrl + H
macOSControl + H
Show the selection
Windows / macOS / LinuxShift + H
Show the last hidden objects
Windows / LinuxCtrl + Shift + H
macOSControl + Shift + H
Hide unselected objects
Windows / LinuxAlt + H
macOSOption + H
Toggle Isolate Select for the active panel
Windows / LinuxCtrl + 1
macOSControl + 1
Cycle the rig display mode
Windows / LinuxAlt + A
macOSOption + A
Use wireframe shading
Windows / macOS / Linux4
Use shaded display
Windows / macOS / Linux5
Use shaded and textured display
Windows / macOS / Linux6
Use all lights
Windows / macOS / Linux7
Use the default quality setting
Windows / macOS / Linux0
Use the rough quality setting
Windows / macOS / Linux1
Use the medium quality setting
Windows / macOS / Linux2
Use the smooth quality setting
Windows / macOS / Linux3

Animation, bookmarks, and playback

Set animation keys, control playback and frame stepping, create or frame time bookmarks, and move between neighboring keys in time.

ActionShortcuts
Insert keys at the current time
Windows / LinuxAlt + I
macOSOption + I
Toggle animation playback
Windows / LinuxAlt + V
macOSOption + V
Toggle Multicolor Feedback
Windows / LinuxAlt + J
macOSOption + J
Toggle NURBS curve visibility
Windows / LinuxAlt + 1
macOSOption + 1
Toggle polygon mesh visibility
Windows / LinuxAlt + 2
macOSOption + 2
Toggle image plane visibility
Windows / LinuxAlt + 4
macOSOption + 4
Switch between wireframe and shaded view
Windows / LinuxAlt + 5
macOSOption + 5
Open Create Bookmark
Windows / LinuxAlt + T
macOSOption + T
Create a bookmark for the selected time range
Windows / LinuxAlt + Shift + T
macOSOption + Shift + T
Frame the current bookmark
Windows / macOS / Linux|
Frame the previous bookmark
Windows / macOS / Linux:
Frame the next bookmark
Windows / macOS / Linux"
Restore the animation playback range
Windows / LinuxAlt + \
macOSOption + \
Step bookmark selection forward
Windows / macOS / Linux'
Step bookmark selection backward
Windows / macOS / Linux;
Move forward one frame
Windows / LinuxAlt + .
macOSOption + .
Move backward one frame
Windows / LinuxAlt + ,
macOSOption + ,
Go to the next key
Windows / macOS / Linux.
Go to the previous key
Windows / macOS / Linux,
Select the next Graph Editor key
Windows / LinuxCtrl + Alt + .
macOSControl + Option + .
Select the previous Graph Editor key
Windows / LinuxCtrl + Alt + ,
macOSControl + Option + ,
Go to the minimum frame
Windows / LinuxAlt + Shift + V
macOSOption + Shift + V

Painting, snapping, and component selection

Change paint-tool state, hold temporary snapping modes, switch component types, grow or shrink polygon selections, and choose Maya menu sets.

ActionShortcuts
Flood with the current paint value
Windows / LinuxAlt + F
macOSOption + F
Toggle paint wireframe display
Windows / LinuxAlt + A
macOSOption + A
Toggle Color Feedback
Windows / LinuxAlt + C
macOSOption + C
Toggle paint Reflection
Windows / LinuxAlt + R
macOSOption + R
Modify the upper brush radius
Windows / macOS / LinuxB
Modify the lower brush radius
Windows / macOS / LinuxShift + B
Modify maximum displacement
Windows / macOS / LinuxM
Modify the paint value
Windows / macOS / LinuxN
Temporarily switch to pick-color mode
Windows / macOS / Linux/
Temporarily snap to curves
Windows / macOS / LinuxC
Temporarily snap to grids
Windows / macOS / LinuxX
Temporarily snap to points
Windows / macOS / LinuxV
Temporarily enable transform-tool snapping
Windows / macOS / LinuxJ
Temporarily enable relative transform snapping
Windows / macOS / LinuxShift + J
Switch to vertex selection
Windows / macOS / LinuxF9
Switch to edge selection
Windows / macOS / LinuxF10
Switch to face selection
Windows / macOS / LinuxF11
Switch to UV selection
Windows / macOS / LinuxF12
Select the next intermediate object
Windows / LinuxCtrl + I
macOSControl + I
Switch to vertex-face selection
Windows / LinuxAlt + F9
macOSOption + F9
Shrink the polygon selection region
Windows / macOS / Linux<
Grow the polygon selection region
Windows / macOS / Linux>
Show or hide the panel menu bar
Windows / macOS / LinuxShift + M
Show or hide the panel toolbar
Windows / LinuxCtrl + Shift + M
macOSControl + Shift + M
Show the Modeling menu set
Windows / macOS / LinuxF2
Show the Rigging menu set
Windows / macOS / LinuxF3
Show the Animation menu set
Windows / macOS / LinuxF4
Show the Rendering menu set
Windows / macOS / LinuxF6

Editing and rendering

Duplicate and group scene objects, change hierarchy, use the clipboard, move between render images, and open Maya's standalone Color Chooser.

ActionShortcuts
Duplicate the selection
Windows / LinuxCtrl + D
macOSControl + D
Open Duplicate Special
Windows / LinuxCtrl + Shift + D
macOSControl + Shift + D
Duplicate with Transform
Windows / macOS / LinuxShift + D
Group the selection
Windows / LinuxCtrl + G
macOSControl + G
Cut
Windows / LinuxCtrl + X
macOSCmd + X
Copy
Windows / LinuxCtrl + C
macOSCmd + C
Paste
Windows / LinuxCtrl + V
macOSCmd + V
Show the next Render View image
Windows / LinuxCtrl + Left
macOSControl + Left
Show the previous Render View image
Windows / LinuxCtrl + Right
macOSControl + Right
Open the Color Chooser
Windows / LinuxCtrl + P
macOSControl + P

Panel views and polygon modeling

Frame scene content, switch panel layouts, walk the selection hierarchy, preview smoothed meshes, convert component selections, and open modeling tools.

ActionShortcuts
Switch between Attribute Editor and Channel Box
Windows / LinuxCtrl + A
macOSControl + A
Frame all objects in the active panel
Windows / macOS / LinuxA
Frame all objects in every view
Windows / macOS / LinuxShift + A
Frame the selection in the active panel
Windows / macOS / LinuxF
Frame the selection in every view
Windows / macOS / LinuxShift + F
Toggle the active panel between single and multi-pane view
Windows / macOS / LinuxSpace
Toggle the current panels full screen
Windows / LinuxCtrl + Space
macOSControl + Space
Redo the last view change
Windows / macOS / Linux]
Undo the last view change
Windows / macOS / Linux[
Cycle the viewport background color
Windows / LinuxAlt + B
macOSOption + B
Switch to the previous panel layout
Windows / macOS / LinuxShift + {
Switch to the next panel layout
Windows / macOS / LinuxShift + }
Open Maya Help
Windows / macOS / LinuxF1
Pick-walk up
Windows / macOS / LinuxUp
Pick-walk down
Windows / macOS / LinuxDown
Pick-walk left
Windows / macOS / LinuxLeft
Pick-walk right
Windows / macOS / LinuxRight
Use the default polygon mesh display
Windows / macOS / Linux1
Show cage and smooth mesh display
Windows / macOS / Linux2
Show smooth polygon mesh display
Windows / macOS / Linux3
Convert the polygon selection to vertices
Windows / LinuxCtrl + F9
macOSControl + F9
Convert the polygon selection to edges
Windows / LinuxCtrl + F10
macOSControl + F10
Convert the polygon selection to faces
Windows / LinuxCtrl + F11
macOSControl + F11
Convert the polygon selection to UVs
Windows / LinuxCtrl + F12
macOSControl + F12
Create or show a Subdiv Proxy
Windows / LinuxCtrl + `
macOSControl + `
Open Subdiv Proxy options
Windows / LinuxCtrl + Shift + `
macOSControl + Shift + `
Toggle original and smoothed mesh display
Windows / macOS / Linux`
Show the original and smoothed meshes
Windows / macOS / Linux~
Increase smooth-preview division levels
Windows / macOS / LinuxPage Up
Decrease smooth-preview division levels
Windows / macOS / LinuxPage Down
Activate Quad Draw
Windows / LinuxCtrl + Shift + Q
macOSControl + Shift + Q
Activate Multi-Cut
Windows / LinuxCtrl + Shift + X
macOSControl + Shift + X

Source

Maya 2026 all hotkeys · Checked

Maya 2026 default hotkeys from Autodesk's searchable reference checked August 31, 2026. On macOS, Autodesk maps Alt to Option and Ctrl to Control unless a command explicitly lists Command. The Hotkey Editor can replace these defaults. Some function keys and US-keyboard punctuation can conflict with macOS or non-US layouts.

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