Autodesk Maya keyboard shortcuts

Maya's default hotkeys cover transform tools, scene files, object display, animation playback, snapping, component selection, editing, panel views, and polygon modeling. Mouse-only camera and marking-menu gestures are kept out of the keyboard tables.

Windows, macOS, Linux · 137 shortcuts

Tools and common actions

Finish or edit the current tool, switch among Maya's main transform tools, resize manipulators, undo changes, and set transform keys.

ActionWindowsmacOSLinux
Complete the current toolReturnReturnReturn
Enter tool Edit modeInsertInsertInsert
Activate the Select ToolQQQ
Activate the Move ToolWWW
Activate the Rotate ToolEEE
Activate the Scale ToolRRR
Show the universal manipulatorCtrlTControlTCtrlT
Show the manipulator toolTTT
Select the last non-transform toolYYY
Increase manipulator size+++
Decrease manipulator size---
Toggle move-pivot and move-object modesInsertInsertInsert
Cycle forward through In-View Editor valuesTabTabTab
Cycle backward through In-View Editor valuesShiftTabShiftTabShiftTab
UndoCtrlZCmdZCtrlZ
RedoCtrlYCmdYCtrlY
Repeat the last actionGGG
Switch between object and component selectionF8F8F8
Parent the selectionPPP
Unparent the selectionShiftPShiftPShiftP
Set a keySSS
Key the selected object's positionShiftWShiftWShiftW
Key the selected object's rotationShiftEShiftEShiftE
Key the selected object's scaleShiftRShiftRShiftR

Scene files and object display

Create, open, save, reference, and exit scenes, then hide or isolate objects and change the active viewport's shading quality.

ActionWindowsmacOSLinux
Create a new sceneCtrlNCmdNCtrlN
Open a sceneCtrlOCmdOCtrlO
Save the sceneCtrlSCmdSCtrlS
Save the scene as a new fileCtrlShiftSCmdShiftSCtrlShiftS
Exit MayaCtrlQCmdQCtrlQ
Create a file referenceCtrlRControlRCtrlR
Hide the selectionCtrlHControlHCtrlH
Show the selectionShiftHShiftHShiftH
Show the last hidden objectsCtrlShiftHControlShiftHCtrlShiftH
Hide unselected objectsAltHOptionHAltH
Toggle Isolate Select for the active panelCtrl1Control1Ctrl1
Cycle the rig display modeAltAOptionAAltA
Use wireframe shading444
Use shaded display555
Use shaded and textured display666
Use all lights777
Use the default quality setting000
Use the rough quality setting111
Use the medium quality setting222
Use the smooth quality setting333

Animation, bookmarks, and playback

Set animation keys, control playback and frame stepping, create or frame time bookmarks, and move between neighboring keys in time.

ActionWindowsmacOSLinux
Insert keys at the current timeAltIOptionIAltI
Toggle animation playbackAltVOptionVAltV
Toggle Multicolor FeedbackAltJOptionJAltJ
Toggle NURBS curve visibilityAlt1Option1Alt1
Toggle polygon mesh visibilityAlt2Option2Alt2
Toggle image plane visibilityAlt4Option4Alt4
Switch between wireframe and shaded viewAlt5Option5Alt5
Open Create BookmarkAltTOptionTAltT
Create a bookmark for the selected time rangeAltShiftTOptionShiftTAltShiftT
Frame the current bookmark|||
Frame the previous bookmark:::
Frame the next bookmark"""
Restore the animation playback rangeAlt\Option\Alt\
Step bookmark selection forward'''
Step bookmark selection backward;;;
Move forward one frameAlt.Option.Alt.
Move backward one frameAlt,Option,Alt,
Go to the next key...
Go to the previous key,,,
Select the next Graph Editor keyCtrlAlt.ControlOption.CtrlAlt.
Select the previous Graph Editor keyCtrlAlt,ControlOption,CtrlAlt,
Go to the minimum frameAltShiftVOptionShiftVAltShiftV

Painting, snapping, and component selection

Change paint-tool state, hold temporary snapping modes, switch component types, grow or shrink polygon selections, and choose Maya menu sets.

ActionWindowsmacOSLinux
Flood with the current paint valueAltFOptionFAltF
Toggle paint wireframe displayAltAOptionAAltA
Toggle Color FeedbackAltCOptionCAltC
Toggle paint ReflectionAltROptionRAltR
Modify the upper brush radiusBBB
Modify the lower brush radiusShiftBShiftBShiftB
Modify maximum displacementMMM
Modify the paint valueNNN
Temporarily switch to pick-color mode///
Temporarily snap to curvesCCC
Temporarily snap to gridsXXX
Temporarily snap to pointsVVV
Temporarily enable transform-tool snappingJJJ
Temporarily enable relative transform snappingShiftJShiftJShiftJ
Switch to vertex selectionF9F9F9
Switch to edge selectionF10F10F10
Switch to face selectionF11F11F11
Switch to UV selectionF12F12F12
Select the next intermediate objectCtrlIControlICtrlI
Switch to vertex-face selectionAltF9OptionF9AltF9
Shrink the polygon selection region<<<
Grow the polygon selection region>>>
Show or hide the panel menu barShiftMShiftMShiftM
Show or hide the panel toolbarCtrlShiftMControlShiftMCtrlShiftM
Show the Modeling menu setF2F2F2
Show the Rigging menu setF3F3F3
Show the Animation menu setF4F4F4
Show the Rendering menu setF6F6F6

Editing and rendering

Duplicate and group scene objects, change hierarchy, use the clipboard, move between render images, and open Maya's standalone Color Chooser.

ActionWindowsmacOSLinux
Duplicate the selectionCtrlDControlDCtrlD
Open Duplicate SpecialCtrlShiftDControlShiftDCtrlShiftD
Duplicate with TransformShiftDShiftDShiftD
Group the selectionCtrlGControlGCtrlG
CutCtrlXCmdXCtrlX
CopyCtrlCCmdCCtrlC
PasteCtrlVCmdVCtrlV
Show the next Render View imageCtrlLeftControlLeftCtrlLeft
Show the previous Render View imageCtrlRightControlRightCtrlRight
Open the Color ChooserCtrlPControlPCtrlP

Panel views and polygon modeling

Frame scene content, switch panel layouts, walk the selection hierarchy, preview smoothed meshes, convert component selections, and open modeling tools.

ActionWindowsmacOSLinux
Switch between Attribute Editor and Channel BoxCtrlAControlACtrlA
Frame all objects in the active panelAAA
Frame all objects in every viewShiftAShiftAShiftA
Frame the selection in the active panelFFF
Frame the selection in every viewShiftFShiftFShiftF
Toggle the active panel between single and multi-pane viewSpaceSpaceSpace
Toggle the current panels full screenCtrlSpaceControlSpaceCtrlSpace
Redo the last view change]]]
Undo the last view change[[[
Cycle the viewport background colorAltBOptionBAltB
Switch to the previous panel layoutShift{Shift{Shift{
Switch to the next panel layoutShift}Shift}Shift}
Open Maya HelpF1F1F1
Pick-walk upUpUpUp
Pick-walk downDownDownDown
Pick-walk leftLeftLeftLeft
Pick-walk rightRightRightRight
Use the default polygon mesh display111
Show cage and smooth mesh display222
Show smooth polygon mesh display333
Convert the polygon selection to verticesCtrlF9ControlF9CtrlF9
Convert the polygon selection to edgesCtrlF10ControlF10CtrlF10
Convert the polygon selection to facesCtrlF11ControlF11CtrlF11
Convert the polygon selection to UVsCtrlF12ControlF12CtrlF12
Create or show a Subdiv ProxyCtrl`Control`Ctrl`
Open Subdiv Proxy optionsCtrlShift`ControlShift`CtrlShift`
Toggle original and smoothed mesh display```
Show the original and smoothed meshes~~~
Increase smooth-preview division levelsPage UpPage UpPage Up
Decrease smooth-preview division levelsPage DownPage DownPage Down
Activate Quad DrawCtrlShiftQControlShiftQCtrlShiftQ
Activate Multi-CutCtrlShiftXControlShiftXCtrlShiftX

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