Keyboard shortcuts cheat sheet generator for your daily tools

Build one printable page from the shortcuts you actually use. Choose your apps, keep the platform you work on, and trim the groups until the sheet fits the work in front of you.

The preview is the thing you will print. Each app keeps its name and each group keeps its task heading, so a key such as Ctrl+P still makes sense when several apps share the same paper.

Choose apps

1 selected
Autodesk Maya
Platform
Groups

1 apps, 137 shortcuts

Autodesk Maya keyboard shortcuts

Autodesk Maya · Windows, macOS, Linux

ActionWindowsmacOSLinux
Tools and common actions
Complete the current toolReturnReturnReturn
Enter tool Edit modeInsertInsertInsert
Activate the Select ToolQQQ
Activate the Move ToolWWW
Activate the Rotate ToolEEE
Activate the Scale ToolRRR
Show the universal manipulatorCtrl TControl TCtrl T
Show the manipulator toolTTT
Select the last non-transform toolYYY
Increase manipulator size+++
Decrease manipulator size---
Toggle move-pivot and move-object modesInsertInsertInsert
Cycle forward through In-View Editor valuesTabTabTab
Cycle backward through In-View Editor valuesShift TabShift TabShift Tab
UndoCtrl ZCmd ZCtrl Z
RedoCtrl YCmd YCtrl Y
Repeat the last actionGGG
Switch between object and component selectionF8F8F8
Parent the selectionPPP
Unparent the selectionShift PShift PShift P
Set a keySSS
Key the selected object's positionShift WShift WShift W
Key the selected object's rotationShift EShift EShift E
Key the selected object's scaleShift RShift RShift R
Scene files and object display
Create a new sceneCtrl NCmd NCtrl N
Open a sceneCtrl OCmd OCtrl O
Save the sceneCtrl SCmd SCtrl S
Save the scene as a new fileCtrl Shift SCmd Shift SCtrl Shift S
Exit MayaCtrl QCmd QCtrl Q
Create a file referenceCtrl RControl RCtrl R
Hide the selectionCtrl HControl HCtrl H
Show the selectionShift HShift HShift H
Show the last hidden objectsCtrl Shift HControl Shift HCtrl Shift H
Hide unselected objectsAlt HOption HAlt H
Toggle Isolate Select for the active panelCtrl 1Control 1Ctrl 1
Cycle the rig display modeAlt AOption AAlt A
Use wireframe shading444
Use shaded display555
Use shaded and textured display666
Use all lights777
Use the default quality setting000
Use the rough quality setting111
Use the medium quality setting222
Use the smooth quality setting333
Animation, bookmarks, and playback
Insert keys at the current timeAlt IOption IAlt I
Toggle animation playbackAlt VOption VAlt V
Toggle Multicolor FeedbackAlt JOption JAlt J
Toggle NURBS curve visibilityAlt 1Option 1Alt 1
Toggle polygon mesh visibilityAlt 2Option 2Alt 2
Toggle image plane visibilityAlt 4Option 4Alt 4
Switch between wireframe and shaded viewAlt 5Option 5Alt 5
Open Create BookmarkAlt TOption TAlt T
Create a bookmark for the selected time rangeAlt Shift TOption Shift TAlt Shift T
Frame the current bookmark|||
Frame the previous bookmark:::
Frame the next bookmark"""
Restore the animation playback rangeAlt \Option \Alt \
Step bookmark selection forward'''
Step bookmark selection backward;;;
Move forward one frameAlt .Option .Alt .
Move backward one frameAlt ,Option ,Alt ,
Go to the next key...
Go to the previous key,,,
Select the next Graph Editor keyCtrl Alt .Control Option .Ctrl Alt .
Select the previous Graph Editor keyCtrl Alt ,Control Option ,Ctrl Alt ,
Go to the minimum frameAlt Shift VOption Shift VAlt Shift V
Painting, snapping, and component selection
Flood with the current paint valueAlt FOption FAlt F
Toggle paint wireframe displayAlt AOption AAlt A
Toggle Color FeedbackAlt COption CAlt C
Toggle paint ReflectionAlt ROption RAlt R
Modify the upper brush radiusBBB
Modify the lower brush radiusShift BShift BShift B
Modify maximum displacementMMM
Modify the paint valueNNN
Temporarily switch to pick-color mode///
Temporarily snap to curvesCCC
Temporarily snap to gridsXXX
Temporarily snap to pointsVVV
Temporarily enable transform-tool snappingJJJ
Temporarily enable relative transform snappingShift JShift JShift J
Switch to vertex selectionF9F9F9
Switch to edge selectionF10F10F10
Switch to face selectionF11F11F11
Switch to UV selectionF12F12F12
Select the next intermediate objectCtrl IControl ICtrl I
Switch to vertex-face selectionAlt F9Option F9Alt F9
Shrink the polygon selection region<<<
Grow the polygon selection region>>>
Show or hide the main menu barCtrl MControl MCtrl M
Show or hide the panel menu barShift MShift MShift M
Show or hide the panel toolbarCtrl Shift MControl Shift MCtrl Shift M
Show the Modeling menu setF2F2F2
Show the Rigging menu setF3F3F3
Show the Animation menu setF4F4F4
Show the Rendering menu setF6F6F6
Editing and rendering
Duplicate the selectionCtrl DControl DCtrl D
Open Duplicate SpecialCtrl Shift DControl Shift DCtrl Shift D
Duplicate with TransformShift DShift DShift D
Group the selectionCtrl GControl GCtrl G
CutCtrl XCmd XCtrl X
CopyCtrl CCmd CCtrl C
PasteCtrl VCmd VCtrl V
Show the next Render View imageCtrl LeftControl LeftCtrl Left
Show the previous Render View imageCtrl RightControl RightCtrl Right
Open the Color ChooserCtrl PControl PCtrl P
Panel views and polygon modeling
Switch between Attribute Editor and Channel BoxCtrl AControl ACtrl A
Frame all objects in the active panelAAA
Frame all objects in every viewShift AShift AShift A
Frame the selection in the active panelFFF
Frame the selection in every viewShift FShift FShift F
Toggle the active panel between single and multi-pane viewSpaceSpaceSpace
Toggle the current panels full screenCtrl SpaceControl SpaceCtrl Space
Redo the last view change]]]
Undo the last view change[[[
Cycle the viewport background colorAlt BOption BAlt B
Switch to the previous panel layoutShift {Shift {Shift {
Switch to the next panel layoutShift }Shift }Shift }
Open Maya HelpF1F1F1
Pick-walk upUpUpUp
Pick-walk downDownDownDown
Pick-walk leftLeftLeftLeft
Pick-walk rightRightRightRight
Use the default polygon mesh display111
Show cage and smooth mesh display222
Show smooth polygon mesh display333
Convert the polygon selection to verticesCtrl F9Control F9Ctrl F9
Convert the polygon selection to edgesCtrl F10Control F10Ctrl F10
Convert the polygon selection to facesCtrl F11Control F11Ctrl F11
Convert the polygon selection to UVsCtrl F12Control F12Ctrl F12
Create or show a Subdiv ProxyCtrl `Control `Ctrl `
Open Subdiv Proxy optionsCtrl Shift `Control Shift `Ctrl Shift `
Toggle original and smoothed mesh display```
Show the original and smoothed meshes~~~
Increase smooth-preview division levelsPage UpPage UpPage Up
Decrease smooth-preview division levelsPage DownPage DownPage Down
Activate Quad DrawCtrl Shift QControl Shift QCtrl Shift Q
Activate Multi-CutCtrl Shift XControl Shift XCtrl Shift X

Build a sheet for the work you actually do

A useful cheat sheet is smaller than the reference it came from. Pick the apps that share your desk, keep the platform you are using, and remove groups that belong to a job you do not do. A focused page has a chance of staying beside the keyboard instead of becoming another document you never open.

If you move between a terminal, an editor, and a browser, make one sheet for that loop. If you are learning one app, select only its groups and give yourself a page you can glance at without hunting through unrelated commands.

Choose the platform before you print

Windows, macOS, and Linux often share the action but change the modifier. Keep all platforms when the sheet is for a shared desk or a team. Choose one platform when you want a quieter page and know which keyboard will be in front of you.

Some applications also use terminal settings, editor modes, or custom keymaps. The sheet keeps the documented default rows from this reference. It does not rewrite them for a personal binding file.

Read the paper as a task list

Each app keeps its own name and each group keeps its task heading. That matters when several apps share keys such as Ctrl+P or Cmd+K. The action beside the keys tells you which app context gives the combination its meaning.

The live preview is the document that prints. If you remove an app, platform, or group, the count and the paper change with it. Groups that have no shortcut for the selected platform disappear from the sheet rather than leaving an empty heading behind.

What this sheet does not promise

This generator does not discover shortcuts from your installed apps, inspect custom bindings, or turn undocumented actions into guesses. It prints the rows in the stack127 keyboard reference for the choices you made. For a full app page, including notes about modes and sequences, use the keyboard shortcuts directory.

Keep the first version deliberately short

Start with the keys that remove a repeated interruption today. When those become ordinary, make a second sheet or add another group. The point is to put the next useful action near your hand, not to turn every documented shortcut into homework.

Your selections stay in this browser while you build the sheet. Printing uses the browser's own print dialog, so the final paper follows the page you can see here.