Godot Engine keyboard shortcuts

Godot's editor shortcuts move between workspaces, scenes, panels, and the 2D canvas. This record follows the default key mapping in the current Godot 4.6 manual and keeps tool, scene, and run commands together.

Windows, macOS, Linux · 34 shortcuts

Editor and workspaces

Open help, switch editor workspaces, filter scenes, and change the editor view while building a project.

ActionWindowsmacOSLinux
Open the documentation searchF1OptionSpaceF1
Switch to the 2D workspaceCtrlF1CmdCtrl1CtrlF1
Switch to the 3D workspaceCtrlF2CmdCtrl2CtrlF2
Switch to the Script workspaceCtrlF3CmdCtrl3CtrlF3
Toggle distraction-free modeCtrlShiftF11CmdCtrlDCtrlShiftF11
Select the next scene tabCtrlTabCtrlTabCtrlTab
Select the previous scene tabCtrlShiftTabCtrlShiftTabCtrlShiftTab
Open a sceneCtrlOCmdOCtrlO
Close the current sceneCtrlShiftWCmdShiftWCtrlShiftW
Reopen the last closed sceneCtrlShiftTCmdShiftTCtrlShiftT
Save the current sceneCtrlSCmdSCtrlS
Filter filesCtrlAltPOptionCmdPCtrlAltP
Toggle the bottom panelCtrlJCtrlJCtrlJ
Open the Output panelCtrlJthenOCtrlJthenOCtrlJthenO

Running and scenes

Run the project or current scene, stop execution, and make quick scene-tree changes during development.

ActionWindowsmacOSLinux
Run the projectF5F5F5
Run the current sceneF6F6F6
Stop the running projectF8F8F8
Add a nodeCtrlACmdACtrlA
Duplicate the selected nodeCtrlDCmdDCtrlD
Move the selected node upCtrlUpCmdUpCtrlUp
Move the selected node downCtrlDownCmdDownCtrlDown
UndoCtrlZCmdZCtrlZ
RedoCtrlShiftZCmdShiftZCtrlShiftZ

2D canvas

Pan, zoom, select, transform, and snap objects while the 2D editor has focus.

ActionWindowsmacOSLinux
Pan the canvasSpaceSpaceSpace
Zoom inCtrl=Cmd=Ctrl=
Zoom outCtrl-Cmd-Ctrl-
Reset the canvas zoomCtrl0Cmd0Ctrl0
Select the selection toolQQQ
Select the move toolWWW
Select the rotate toolEEE
Select the scale toolSSS
Select the ruler toolRRR
Toggle smart snapShiftSShiftSShiftS
Toggle grid snapShiftGShiftGShiftG

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